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Archive for the ‘Management’ Category
  • Epic bedtime story

    Posted by on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum". This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it. **I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both ca...
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  • The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

    Posted by on May 28th, 2014 at 7:42 am
    Objectives: To learn about duties of the product owner role, and the importance of communication. Timing: 25 - 35 min. Highly depends on the number of participants. Materials: Paper, Tape, Scissors, Markers, Paper people (3 people per team, ideally 8-10cm height x 6-8cm width). Number of Participants: At least 4. For larger numbers, split in teams of 3 to 5 people per team. Excerpt: This game is perfect to express the duties of a Product Owner, not only for those that are running ...
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  • The Sandwich Retrospective

    Posted by on March 12th, 2014 at 12:51 pm
    This exercise can be used as a retrospective technique (in addition to other popular techniques as the Start-stop-continue retrospective, Starfish retrospective, Speed boat retrospective, etc.). I called it the Sandwich retrospective as it covers three different “slices of ingredients” which I believe are essential for self-reflection. These (in "sandwich terms") are: The issues (the "hunger") we face in our organization, project, release, sprint, etc. (the "Bottom slice"); The potential...
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  • Means First, Then StatesLes moyens d’abord, les résultats après

    Posted by on February 3rd, 2014 at 8:56 am
    This exercise introduces and demonstrates the "Means First, Then States Syndrome" and the negative impact it could have on software projects' execution and/or outcomes. It also drives a meaningful discussion on what success is to software projects and what factors could lead to it (including an evaluation of the values and principles of the agile manifesto). It further emphasizes the importance of stakeholder theory and stakeholder analysis. Ce jeu introduit et illustre le syndrome « les moy...
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  • Three Projects, Three Experiments

    Posted by on November 20th, 2013 at 2:16 pm
    Context: This game is similar to multi-tasking game, and can be used to teach concepts like   focusing on people utilization (instead of completing projects early), continuous partial attention,  effect of lack of face to face communication, limiting Work-in-progress, etc. Acknowledgements: This is a variation of how Peter Saddington did his multi-tasking game at Agile 2013 What you need: flip charts (to note down times), stop watch, 6-8 balls. Set up: Call for 7 volunteers, 6 for ...
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  • Leadership Magic TrickLa Magie du Leadership

    Posted by on September 15th, 2013 at 6:37 am
    Timing: 3 mn or more Materials: A table or any other object that requires the collaboration of few persons to move. Instructions: The game begins by suggesting to discover what is leadership through a magic trick. Be explicit on the fact that anyone can participate. Request the participants to come close the table. Annonce that in order to prepare for the game, the table (or any object not easy to handle) should be moved to another location that you indicate in the room. Let p...
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  • Software Kanban GameSoftware Kanban GameSoftware Kanban GameSoftware Kanban GameSoftware Kanban Game

    Posted by on August 18th, 2013 at 2:37 pm
    Timing: 2-4 hours typically 3 Overview: This is a game used for introducing Kanban to software teams in Danske Bank. It is based on the Software Development Kanban game by Christina Skaskiw (http://www.skaskiw.biz/resources.html) Learning Points: The game sets up a simple kanban board and have teams of 3-5 players go through several rounds (similar to days) in order to have work flow through the system. The game introduces concepts such as visualization of work, work in process...
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  • 99 Ballons de test

    Posted by on July 13th, 2013 at 9:21 am
    English version available here : https://tastycupcakes.org/2009/06/99-test-balloons/. This post only contains french version.Durée : 30 min Matériel pour chaque équipe : 20-30 ballons par équipe du papier des règles des ciseaux des marqueurs Instructions : Commencez par montrer aux équipes un ballon que vous souhaitez créer (ou dessinez-en un). Le ballon a un visage constitué de deux yeux ronds, un nez triangulaire, et d'une bouche en demi-cercle. Sans...
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  • The Penny Game

    Posted by on May 4th, 2013 at 6:32 am
    This is a theory of constraints based game that I am in no way attempting to claim credit for. I just wanted a link where I could point people to Timing: 20-30 minutes Materials: A minimum of 10 people A bag of 20 small coins A flipchart to record the scores Instructions: 4 people are to be workers, seated at a table Each "worker" will have a "manager" stand behind them with a timing device (stopwatch or smart phone) Two extra non-workers will also be stood around th...
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  • The risk is in the blocks!

    Posted by on April 28th, 2013 at 3:27 pm
    Timing: Teaching Risk Management - 60 mins Conducting a risk assessment - min 60 mins (depends on the project and how steady your team's hands are) Materials: 1 - Jenga game Flip chart paper & markers Instructions: Teaching risk management: If you have a team who needs to learn about risk management I have some fun with the game. I tell them we're going on an interior canoe trip to Algonquin Park (Ontario), and we need to conduct a risk assessment. Usually very few p...
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