Posted by André Dhondt on May 16th, 2012 at 5:08 am
Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we’ll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. Materials: Pretend money (unit bills [euro/doll...
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Posted by Robert Batusek on April 19th, 2012 at 1:39 pm
Timing: 30-60 min. depending on the number of stories Goal: to practice the relative estimation technique by comparing user stories Preparation: Backlog items written or printed on index cards Items should describe activities, which are well known to the team members a...
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Posted by James Scrimshire on February 1st, 2012 at 5:36 am
Timing: 30 minutes including prep and debrief Overview: A simple little game to help Scrum teams learn the importance of having a common understanding of a story. So a while back I was having seeing a team have different interpretations of a story causing some confusion...
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Posted by James Scrimshire on February 1st, 2012 at 4:07 am
Timing: 30 minutes – 1 hour including prep and reflection. Materials: One game of Battleships People: 2 Teams, or 1 vs 1 Overview: This is a game I use to introduce people to iterative development. The aim is to help the players to understand that upfront large pl...
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Posted by Luke Hohmann on October 5th, 2011 at 9:25 pm
This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ...
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Posted by Luke Hohmann on August 30th, 2011 at 11:22 am
The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently....
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Posted by Luke Hohmann on July 21st, 2011 at 2:54 pm
Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that ...
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Posted by Luke Hohmann on July 20th, 2011 at 1:40 pm
Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: We have collaborated with the Gamestorming team, to bring you the Pros/Cons Game, which is based on Benjamin Frank...
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Posted by Luke Hohmann on July 12th, 2011 at 2:28 pm
Communicating complex problems can be difficult. How do you get others to realize the intricacy of the issue? Do they know the restraints involved in solving it? What can you do to help them recognize the importance of the situation? One unique way of explaining aspects...
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Posted by Luke Hohmann on July 5th, 2011 at 2:55 pm
This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement....
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