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Archive for the ‘Product’ Category
  • More Meaningful Stories

    Posted by on July 6th, 2015 at 7:08 am
    This idea originates with Thiagi's exercise "More Interesting" Divide group into at least 3 groups of 3 or more participants. Each person writes a basic story on one side of an index card Place a 4 digit identifier in upper corner (phone, extension, SS#, b-day) Each group passes all cards to next group Members in the 2nd group takes a card and rewrites the story on a new blank card to make it “more meaningful” adding details & acceptance criteria, their own 4 digit code, a...
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  • Weekend Escape an agile backlog management game

    Posted by on May 26th, 2015 at 2:58 am
    Timing:  20 minutes to prepare plus 30 minutes for Standard version, or 75 to 90 minutes for Extended Version Overview: Small teams collaborate to order a backlog with a specific business goal in mind. Once the team has produced their backlog, they review the output of another team and discuss the differences. Everyone participates and discussion plays a key part in the game. Participant’s eyes are often opened to the complexity of backlog prioritisation. The game has been designed f...
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  • MyToy : An Agile Product Development Game

    Posted by on April 28th, 2015 at 1:16 pm
    Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team will build a story map and decide on experiments to make at each sprint in order to build the most suitable product for their client, in a Scrum-like process. Learning Points: This game is designed to help a team lear...
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  • Scrumble – an Agile board gameScrumble – um jogo de tabuleiro ágilScrumble – un juego de mesa ágilScrumble – живой настольная играScrumble – un jeu de plateau Agile

    Posted by on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members often face, as being developers, product managers or facilitators and to provide solutions spontaneously, all in a casual setting. This game and its printable content are free to download. Have fun! Game duration: 2 hours ...
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  • Video ScrumVideo Video Video Video

    Posted by on February 5th, 2015 at 10:55 am
    Overview Scrum Video is an unique in its kind and extremely addictive simulation of Scrum. Teams during several Sprints create and show video films on free or given by the facilitator topics. Is it cool? We (coaches of Unusual Concepts company) played Video Scrum many times during last 2 years on our Certified Scrum Master (CSM) and Professional Scrum Master (PSM) (additional 3rd day) classes. We consider the game to be very effective in demonstrating and...
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  • Product Owner Challenge

    Posted by on January 30th, 2015 at 7:03 am
    Timing: 40-50 min Material: LEGO 3in1 creator kits. Overview: The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it's needed - PO has to "walk & talk" – real challenges for traditional-minded product development departments. Learning Points: Communicate with DevTeams as clear as possible, Describe the requirements and product vision to DevTeams as precise as needed, Micro-...
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  • The Fatware Matrix

    Posted by on December 29th, 2014 at 12:36 am
    The human desire for choice is unlimited. At least this is advocated in many psychological theories of human motivation and economic theories of rational choice. And this is so natural - after all having multiple options gives us the freedom to select the ones which suit us best. However scientists have recently found just the opposite - having "too many" choice might be demotivating and even repellent to consumers. The most popular demonstration of this is the so called Jam experiment. It was c...
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  • User Stories vs Requirements

    Posted by on November 26th, 2014 at 12:22 pm
    Nov 2017: Sorry for the broken links...when Dropbox nuked their public folder support, this link went with it! It's fixed! Disclaimer: I learned this exercise from Sarah Klarich, I don't know where she learned it from (Teresa Carlisle according to the document author?) but it's extremely effective at communicating why User Stories work better than requirements! Hint, it's NOT about the User Story! Materials Needed Blank paper (cut standard printer paper, 8.5 x 11, into quarters) Sharpi...
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  • Cynefin with the Team DrawerКеневин с командным рисовальщиком

    Posted by on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game "Cynefin with the Team Drawer" and to play it we need: Several sets of the Team Drawer (one for each team, look at the photo below). It is a small wooden platform with a big hole in the middle for  the marker and the small holes on the edges of the platform, which cling colored laces. People - yes, they are necessary. We ex...
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  • Epic bedtime story

    Posted by on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum". This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it. **I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both ca...
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