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Archive for the ‘Lean’ Category
  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by Aleem Khan on October 30th, 2017 at 9:40 am
    Suggested Duration: 30 Mins. Recommended Size: 9 to 12 people Needed Supplies: Printed Copies of Core beliefs of Waterfall, Agile and Lean Procedure: Download the core beliefs file, print file using single side using landscape page format and cut each paper into four eq...
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  • Sinking Islands

    Posted by Jaap Dekkinga on October 27th, 2017 at 5:56 pm
    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top...
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  • Decoration Kanban

    Posted by Dan Ginn on July 2nd, 2017 at 11:18 pm
    Decoration Kanban is a game that can be played with a team to demonstrate key principles and practices of Lean. It is another variant on Jeff Patton's Paper Aeroplane game, but with a greater focus on timing metrics to seek out areas of improvement. Great for teams want...
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  • The kanban silly tasks game

    Posted by Rik Pennartz on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of ...
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  • The Lean-STAR Game

    Posted by Amr Noaman on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies...
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  • X-Matrix Jigsaw Puzzle

    Posted by Karl Scotland on March 10th, 2017 at 9:07 am
    Timing: 1 hour Overview: This short exercise is intended to give participants a feel for populating an X-Matrix, without the need to have a shared context, and without having to disclose confidential knowledge about their organisations. It consists of a pre-defined a...
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  • Failure Memory Game

    Posted by Anja Stiedl on February 20th, 2017 at 2:38 pm
    The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture. Participants reflect on their own way, or the team’s culture to handle failures, and directly experience the co...
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  • To Plan or Not To Plan

    Posted by Rob Denison on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been compl...
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  • Paint The Story Point

    Posted by Slava Moskalenko on June 1st, 2016 at 10:18 am
    Purpose Demonstrate how planning and estimating with relative story points can benefit business to be more agile and transparent Timing Entire game usually take 60 minutes to run including debrief. 15 minutes – estimation 35 minutes – complete painting (each...
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  • Iterative Incremental Big Bang

    Posted by David Lowe on February 8th, 2016 at 6:46 am
    Timing: 30-60 minutes expected running time (including prep and debrief) Overview: Iterative, Incremental, Big Bang is a workshop game to encourage people to think about alternative approaches for tackling projects. However, rather than discuss boring work-like scen...
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