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Archive for the ‘Development’ Category
  • Bang For The Buck PrioritizationBang For The Buck PrioritizationBang For The Buck PrioritizationBang For The Buck PrioritizationPriorisation pour optimiser les investissements

    Posted by on March 20th, 2011 at 9:41 pm
    Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: The goal of this game is to collaboratively rank a backlog based on estimated value and estimated cost. The y-axis is the value of an epic or story and the x-axis is the cost. Each axis is organized as a Fibonacci number. We typically use this game for release planning. Clicking on this image, ...
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  • Marshmallow Challenge

    Posted by on November 8th, 2010 at 12:39 pm
    Learning Objective: Understand the benefits of evolutionary design When to use this game: Play this game to shift away from Big Design Up Front. Time: 45 minutes Description: Teams that balance planning with experiments and learning about the problem domain do a lot better than teams that do a lot of upfront planning and no learning. Target Audience: This game is designed for all team members and especially important for Product Managers/Owners and Architects/Designers. ...
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  • Process DoodleRabisco de ProcessoGarabato de ProcesoЗарисовки о Процессе

    Posted by on June 20th, 2009 at 2:56 pm
    Timing: 20 mins Ingredients: Whiteboards and/or flip-charts Markers Directions: Divide the participants in to groups and ask them to graphically represent their current development process. Have them think about roles, artifacts produced, and challenges. Invite them to be creative and to not worry about using any formal notation (UML, Gantt Charts, RUP, etc.). Ask them not to use people’s names, or to criticize personalities. Each team will then then present their creation to t...
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  • Pair Ping-PongingPing-Pong em ParesPing-Pong en ParesПарный Пинг-Понг

    Posted by on June 20th, 2009 at 2:23 pm
    Timing: 1+ hours Ingredients: IDE + Unit Testing tool Timer Directions: Programmer 1 writes a test and challenges Programmer 2 to make it pass. Programmer 2 attempts to make it pass in as short of time as possible and then writes another test to try to stump Programmer 1. This test could be to fill any gaps that were exploited in the previous test, or to test another part of the system. This continues until all features have been implemented. A winner can be chosen based on total ti...
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