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Archive for the ‘Communication’ Category
  • Video Scrum

    Posted by Illya PAVLICHENKO on February 5th, 2015 at 10:55 am
    Overview Scrum Video is an unique in its kind and extremely addictive simulation of Scrum. Teams during several Sprints create and show video films on free or given by the facilitator topics. Is it cool? We (coaches of Unusual Concepts company) played Video Scrum many t...
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  • Story cube time line

    Posted by ocbermudez on January 30th, 2015 at 6:48 pm
    Timing Between 30 minutes and 45 minutes. Allow 5-10 minutes to debrief Materials Rory’s Story Cubes set Overview A game with “story cubes” and a lot of insight for teams.  Easy to adapt to your needs, and get the best value of “good” thi...
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  • Building team trust using a Trust Canvas

    Posted by Alexey Pikulev on December 14th, 2014 at 10:23 am
    After a series of exercises and brainstorming sessions with various teams, we have clustered the most frequently occurring factors that positively influence Trust in teams. We created a new instrument which we are glad to share with you – the Team Trust Canvas (F...
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  • Team Responsibility Game

    Posted by Markus Wittwer on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I lik...
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  • Cynefin with the Team Drawer

    Posted by Illya PAVLICHENKO on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game “Cynefin with the Team Drawer” and to play it we need: Several sets of the Team Drawer (one for eac...
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  • The Newlywed Game

    Posted by Jason Little on August 9th, 2014 at 3:22 pm
    Timing: 15 – 30 minutes, depending on the ensuing discussion! Overview: This is a game about setting expectations.  That can be setting expectations between a coach and a team, or between a new product owner and new scrum master.  The point is to make getting to...
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  • Epic bedtime story

    Posted by Hugo Emond on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed s...
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  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • Mobile Introspection (aka Opening Your Curatorial Eye)

    Posted by Elinor Slomba on November 25th, 2013 at 10:19 am
    Everyone has a different outlook, and this game is to understand and describe the lenses we use to see the world so teams can better navigate complex environments. Timing:  60-90 mins (flexible, but less than one hour will be rushed) People: can be done solo or with a ...
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  • A day in the perfect Company Movie

    Posted by Erich Buhler on October 14th, 2013 at 6:05 pm
    Help people visualise on how global and local problems can be interconnected -or woven together-, its impact, amplitude and magnification through different departments and how a shared goal can be compromised. The game also help participants to have a unify point of vi...
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