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Archive for the ‘Communication’ Category
  • Story cube time line

    Posted by on January 30th, 2015 at 6:48 pm
    Timing Between 30 minutes and 45 minutes. Allow 5-10 minutes to debrief Materials Rory's Story Cubes set Overview A game with "story cubes" and a lot of insight for teams.  Easy to adapt to your needs, and get the best value of "good" things. Allow people to talk openly and exchange points of view. The timeline could be 12-6-3 months or a project debrief. Instructions Step 1: Define the time line… Define the time line period. I personally did the full 2014 year. It was the first ...
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  • Building team trust using a Trust Canvas

    Posted by on December 14th, 2014 at 10:23 am
    After a series of exercises and brainstorming sessions with various teams, we have clustered the most frequently occurring factors that positively influence Trust in teams. We created a new instrument which we are glad to share with you - the Team Trust Canvas (French version). The main purpose of this tool is to build a discussion around the trust and possibly generate new rules or agreements in a team. How it works. We start with filling the fields on our “canvas”: Clarity. A ...
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  • Team Responsibility Game

    Posted by on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I like to focus on the topics of team dynamics, responsibilities and sharing of the workload. Time Time required: 45-75 min Number of players One or more teams of 5-8. The game is usually more fun with more than one tea...
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  • Cynefin with the Team DrawerКеневин с командным рисовальщиком

    Posted by on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game "Cynefin with the Team Drawer" and to play it we need: Several sets of the Team Drawer (one for each team, look at the photo below). It is a small wooden platform with a big hole in the middle for  the marker and the small holes on the edges of the platform, which cling colored laces. People - yes, they are necessary. We ex...
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  • The Newlywed Game

    Posted by on August 9th, 2014 at 3:22 pm
    Timing: 15 - 30 minutes, depending on the ensuing discussion! Overview: This is a game about setting expectations.  That can be setting expectations between a coach and a team, or between a new product owner and new scrum master.  The point is to make getting to know each other and establishing expectations more fun! The ensuing discussion is a great way to establish a coaching agreement between a coach and a new team or to get people aligned on what to expect from fellow team members (IE: ...
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  • Epic bedtime story

    Posted by on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum". This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it. **I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both ca...
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  • The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

    Posted by on May 28th, 2014 at 7:42 am
    Objectives: To learn about duties of the product owner role, and the importance of communication. Timing: 25 - 35 min. Highly depends on the number of participants. Materials: Paper, Tape, Scissors, Markers, Paper people (3 people per team, ideally 8-10cm height x 6-8cm width). Number of Participants: At least 4. For larger numbers, split in teams of 3 to 5 people per team. Excerpt: This game is perfect to express the duties of a Product Owner, not only for those that are running ...
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  • Mobile Introspection (aka Opening Your Curatorial Eye)

    Posted by on November 25th, 2013 at 10:19 am
    Everyone has a different outlook, and this game is to understand and describe the lenses we use to see the world so teams can better navigate complex environments. Timing:  60-90 mins (flexible, but less than one hour will be rushed) People: can be done solo or with a group Materials: notebook/sketchpad and a camera Pick a place: e.g. a downtown urban area, gallery or art center, flea market, natural history museum.  Any visually rich setting can inspire and illuminate. Simply walk around...
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  • A day in the perfect Company Movie

    Posted by on October 14th, 2013 at 6:05 pm
    Timing: 15-20 minutes Materials: Whiteboard, Marker, Post-its, pens Learning Points: Help people visualise on  how global and local problems can be interconnected -or woven together-, its impact, amplitude and magnification through different departments and how a shared goal can be compromised. The game also help participants to have a unify point of view, independently from their range in the hierarchy. It is really useful when you have people from different backgrounds and ar...
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  • Leadership Magic TrickLa Magie du Leadership

    Posted by on September 15th, 2013 at 6:37 am
    Timing: 3 mn or more Materials: A table or any other object that requires the collaboration of few persons to move. Instructions: The game begins by suggesting to discover what is leadership through a magic trick. Be explicit on the fact that anyone can participate. Request the participants to come close the table. Annonce that in order to prepare for the game, the table (or any object not easy to handle) should be moved to another location that you indicate in the room. Let p...
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