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Posts Tagged ‘Agile’
  • The risk is in the blocks!

    Posted by on April 28th, 2013 at 3:27 pm
    Timing: Teaching Risk Management - 60 mins Conducting a risk assessment - min 60 mins (depends on the project and how steady your team's hands are) Materials: 1 - Jenga game Flip chart paper & markers Instructions: Teaching risk management: If you have a team who needs to learn about risk management I have some fun with the game. I tell them we're going on an interior canoe trip to Algonquin Park (Ontario), and we need to conduct a risk assessment. Usually very few p...
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  • Balloon Animals

    Posted by on October 23rd, 2012 at 4:05 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: Unspecified, but allow up to 20-30 mins for balloon making and debrief Materials: Download and print the attached for one or more of the balloon animal shaping instructions. Balloon Twisting Tips The Basic Hat The Balloon Dog The Sword Large bag of coloured modelling balloons, with hand pump People works in pairs. Stopwatch. Instructions: One of the pair pl...
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  • Ouija Board EstimationOuija Board EstimationOuija Board EstimationOuija Board Estimation

    Posted by on March 27th, 2012 at 12:34 pm
    Sit the team around a table (ideally a round one) and stick post-its around the table to represent the fibonacci sequence of size (1,2,3,5,8,13). Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents. Well formed, well understood stories move freely and easily. Poorly defined or misunderstood stories stay in the centre of the table - when this occurs the facil...
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  • Mitch Lacey Team Prioritizationseriouseriouseriouseriou

    Posted by on October 5th, 2011 at 9:25 pm
    This prioritization game was inspired by the innovative Agile and Scrum expert, Mitch Lacey. As described in his book, The Scrum Field Guide: Practical Advice for Your First Year, the collaboration and visual organization involved in this activity provides a painless way to manage backlogs, making your task list less daunting and more effective. Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Team Manager Stak...
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  • Merrill Covey Matrix

    Posted by on August 30th, 2011 at 11:22 am
    Timing: 1 hour Players (5..8 recommended): Project manager or facilitator Internal team, partners, or customers Ingredients: internet access a to-do list Directions: The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently. Clicking on the image to the right will start an “instant play” gam...
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  • How-Now-Wow Matrix

    Posted by on July 11th, 2011 at 11:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: While creative ideas often form during the brainstorming process of a project, originality can be lost as time goes on. Complicated plans, difficult decisions, and limited resources often force you to resort to used, familiar ideas. To surpass the stagnant stream of stale strategies, you must think outside of the box to generate n...
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  • Impact & Effort Matrix

    Posted by on July 5th, 2011 at 2:55 pm
    Timing: 1 hour Ingredients: • Internet access • A goal Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which o...
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  • Prune the Product TreeСливовое Дерево

    Posted by on June 17th, 2011 at 4:07 pm
    Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board - the tree - needs to be tailored for each product. In this example, we describe the online version of the game we used for the Agile 2010 conference retrospective. Timing: 1 hour Ingredients: Customers who attended your conference Players (5..8 recommended): Product Manager / Product Owner Customers ...
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  • Bang For The Buck PrioritizationBang For The Buck PrioritizationBang For The Buck PrioritizationBang For The Buck PrioritizationPriorisation pour optimiser les investissements

    Posted by on March 20th, 2011 at 9:41 pm
    Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: The goal of this game is to collaboratively rank a backlog based on estimated value and estimated cost. The y-axis is the value of an epic or story and the x-axis is the cost. Each axis is organized as a Fibonacci number. We typically use this game for release planning. Clicking on this image, ...
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  • Agile Games Conference 2011

    Posted by on October 8th, 2010 at 12:00 pm
    The second annual Agile Games Conference is on, April 14-16th in Boston. This year we will be accepting submission for games and topics. To keep updated on where things are at, how to attend  and how to submit your own ideas go to www.AgileGames2011.com Look forward to seeing you there! Mike ...
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