Stay Updated: Posts | Comments   Follow us on Twitter
Archive for the ‘*All Games*’ Category
  • First Things First?

    Posted by on June 10th, 2016 at 9:38 am
    A team plots their current and future work on the time management matrix outlined in Stephen Covey’s The Seven Habits of Highly Effective People.  This visual and tactile exercise can help a team really get to the bottom of what’s most important; and if they’re spending time and energy on things that aren’t that important.  It promotes alignment between team members and leadership (i.e., Product Owner). Logistics Timing Prep time – 15 minutes.  This is somewhat dependent upon ...
    Read More
  • Traditional vs. Agile Approach of Managing Work

    Posted by on May 31st, 2016 at 7:40 pm
    I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitioners able to recognize the differences between waterfall/ silo team structure vs. Agile/Collaborative team environment. Material – Crayons – Scissors (2 to 3 per team) – Coloring pages: use any, but I prefer to u...
    Read More
  • Personal Space Workshop

    Posted by on May 24th, 2016 at 6:32 am
      As part of completing the Training from the Back of the Room trainer certification I had to design a 10 minute workshop. The topic I chose was personal space and this is the running order and the game I created around it. Timing: I would advise anyone taking on this as a workshop to double the original timings relate to the 10 minutes, this was borderline rushing. Materials:  None, a big room or space would be really great. Instructions: Connection: Firstly int...
    Read More
  • Throw the Cat.. and other objects

    Posted by on May 24th, 2016 at 1:33 am
    Timing: 10 minutes preparation, 15 minutes to run then as long as you need to debrief Materials: Stickies, Pens and a list of objects Instructions: I've started using this as a variation on the https://www.scrumalliance.org/community/articles/2014/may/title-teaching-relative-estimation-by-throwing-a-c example by Tomasz de Jastrzebiec Wykowski. The basics of it involve getting the team to discuss the relative estimation of achieving a task. I've found this really useful for new m...
    Read More
  • Agile Jenga Testing Game

    Posted by on March 1st, 2016 at 4:28 am
    I knew of this game for a while, but never quite got around to playing it until it came up in discussion during several conversations at Play4Agile 2016. I then went and found some relevant blog posts about the game, which I've noted below. I have only run this once, but will do so regularly with my students as it works better as a learning aid than the previous game I was using. Timing: You should be able to run this in about 45-60 minutes counting the debrief time. I only had a small gro...
    Read More
  • Try or Die – The X-periment

    Posted by on February 21st, 2016 at 3:12 am
    The Game Try or Die - the X-periment is a ~20min game for a group of 3..5 players to experience how to act under conditions of uncertainty / ambiguity. The name of the game stems from a well-known Deming quote: "Learning is not mandatory, neither is survival". Wim Heemskerk shortened this to 3 words: "Try or die".  The game was designed, created and test-played at Play4Agile 2016 Germany. In a pre-session before the event Jordann Gross and Wim Heemskerk started experimenting with game me...
    Read More
  • The Misemotions Game

    Posted by on February 16th, 2016 at 5:38 am
    Software engineers are often seen by others as loony nerds (or weirdos) who are spending most of their time "interacting" with machines. And the more time passes, the more they are leaving the boundaries of "humanity" and becoming machines of their own. And within this transformation they seem to lose their emotionality and empathy (or emotional intelligence in general). The Misemotions Game is a great exercise to challenge this stereotype and prove that software engineers do express and recogni...
    Read More
  • Iterative Incremental Big Bang

    Posted by on February 8th, 2016 at 6:46 am
    Timing: 30-60 minutes expected running time (including prep and debrief) Overview: Iterative, Incremental, Big Bang is a workshop game to encourage people to think about alternative approaches for tackling projects. However, rather than discuss boring work-like scenarios, it asks players to decide on an approach for everyday scenarios like converting a loft, cooking Sunday lunch or building a nuclear submarine! Materials: Iterative Incremental Big Bang cards (available on Amazo...
    Read More
  • The Roast

    Posted by on February 2nd, 2016 at 6:03 am
    Many Agile practitioners scoff at the very idea of managers in the context of Agile teams. However, they are often a necessity of existing companies. So, we should do the most to have them contribute and align with team members. This exercise give an avenue for honest, detailed feedback from the team to their manager. This game is recommended only for teams with high trust with their manager.  Timing: 20-30 minutes preparation; 60 minutes execution   Materials: Pens, blank ...
    Read More
  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by on January 29th, 2016 at 11:01 am
    In the simplest terms, software development decisions for commercial organizations can be reduced to a calculation of whether the cost of developing the software will be outweighed by the revenue generated or costs saved by the software. However, what does this mean for government and other non-commercial organizations for whom the impact of software isn’t primarily measured in terms of revenue? How should organizations prioritize work in the face of conflicting goals and metrics? Help mor...
    Read More
Discuss Login
Recent Comments