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Archive for the ‘*All Games*’ Category
  • The Coffee Game

    Posted by on October 5th, 2016 at 5:14 am
    Overview: This game lets players experience the burden of being a Product Owner, backlog management and having to choose between stakeholders. Players will form a team responsible for everything related to coffee and will try to create as much business value as possible for their organisation while keeping stakeholders happy. Timing:  60 minutes Materials needed: enough room to form teams with their own space per team (pref 5 or 6 people per team) the game materials (team descri...
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  • To Plan or Not To Plan

    Posted by on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been completed, the facilitator assesses and leads discussion around the team’s work, and the teams will have a chance to compare their experiences. Timing 30min – 45min Number of participants Ideal 6 – 8, enough for two teams of...
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  • Pitfalls & Possibilities

    Posted by on August 17th, 2016 at 4:08 am
    This is a simple construct for having potentially difficult conversations about what went wrong and deciding on a plan going forward. 1. Start with a Lean Coffee format to gather the topics of conversation. 2. As the group discusses each item, capture the pitfalls and possibilities on the board using a a two column chart with horizontal line having double arrows to signify looking back and looking forward. Label the first column PITFALLS and the second POSSIBILITIES. 3. End with A...
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  • Story Cubes Retrospective

    Posted by on August 15th, 2016 at 6:49 am
    Story cubes are a children's toy designed to help with the creation and telling of stories. Each die has pictures instead of numbers and they are full of potential metaphors. They can be a fantastic tool to help a team reflect on a series of events they have experienced. I first tried this in December 2015 with a team who had suffered a bit of a traumatic month and since then have facilitated quite a lot of very interesting retrospectives using Story Cubes. The parallels that can be drawn b...
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  • Nexus Zoo (a scaling simulator)

    Posted by on July 27th, 2016 at 10:51 am
    This game was designed by Mark Noneman and Don McGreal for a presentation on the Scrum.org Nexus framework. This is a fun and effective way to replicate the challenges of scaling product development across many teams. It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise righ...
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  • Scrum Simulation With Minecraft

    Posted by on July 1st, 2016 at 1:04 pm
    This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons.   Timing:   8 hours (full day), divided in: Minecraft Bootcamp – 2 hours; Pre-Game – 1 hour; Game – 4 hours; Post-Game – 1 hour;   Overview:   The products of my MSc dissertation at the University of Liverpool includes two gamified le...
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  • Judgement Juggler

    Posted by on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter- team communication, iteratio...
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  • Scrum Card GameScrum Card GameScrum Card GameScrum Card GameScrum Card Game

    Posted by on June 18th, 2016 at 1:54 pm
    SCRUM CARD GAME is the simple game, which lets players experience work in Scrum sprints and brings to discussion many questions and topics that happen in real life while working in a Scrum team. This experience facilitates learning and makes participants prepared to the real use of Scrum. This game is usually played during the training or workshop. Participants should know about Scrum framework or could be introduced to it right before the game. I built this game as I felt other simulati...
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  • Scrum Values & Roles Card Game

    Posted by on June 15th, 2016 at 10:07 am
    Timing: 20-35 minutes Overview: This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles. There are four categories of cards: roles, responsibilities, values, behaviors. The objective of the game is to distribute the responsibilities cards below the roles cards and distribute the behaviors cards below the values cards. Example: Winning condition: The first group to complete the d...
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  • The Agile Mindset Workshop

    Posted by on June 13th, 2016 at 7:52 am
    Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits For the team: After facilitating this workshop I observed teams checking their actions and values against the manifesto. They had a constant reminder in a single glance at the wall. For instance, there was a particu...
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