Posted by James Scrimshire on February 1st, 2012 at 5:36 am
Timing: 30 minutes including prep and debrief Overview: A simple little game to help Scrum teams learn the importance of having a common understanding of a story. So a while back I was having seeing a team have different interpretations of a story causing some confusion...
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Posted by John Miller on December 29th, 2011 at 7:48 pm
Objectives To continuously improve your team and your work through value-driven Retrospectives to ensure the team remains value driven. It also serves as a highly visible reference to reflect on the team’s actions and commitments throughout the day. Dependenc...
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Posted by Luke Hohmann on December 14th, 2011 at 2:13 pm
Timing: 1 hour Players (5..8 recommended): Project manager or facilitator Internal team Ingredients: internet access a goal Directions: Circles of Influence, created by Deb Colden, can help you achieve your action potential by identifying connections that will lead you ...
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Posted by Matt Philip on November 22nd, 2011 at 10:18 am
A physical-participation disentanglement puzzle that helps a group learn how to work together (self-organize) and can be used to illustrate the difference between self-organization and command-control management or simply as a get-to-know-you icebreaker....
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Posted by Doc List on October 7th, 2011 at 9:14 am
While we’ve all heard about “pair programming”, pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts A...
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Posted by Luke Hohmann on August 24th, 2011 at 1:48 pm
The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration. ...
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Posted by Luke Hohmann on August 16th, 2011 at 11:33 am
The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control....
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Posted by Jonathan Clarke on August 14th, 2011 at 10:07 am
This very quick, easy, and fun game highlights the concept of non-verbal communication and/or our propensity to commit to difficult targets....
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Posted by Erwin van der Koogh on July 28th, 2011 at 3:56 am
This is a game in which multiple teams coordinate to fold quantities of different airplanes that meet certain acceptance criteria (like being able to fly ). John has made a nice matrix on what aspects of agile are covered by this game:...
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Posted by Luke Hohmann on July 22nd, 2011 at 9:52 am
Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Event leader • Employees / team members or event attendees The goal of this game, based on Nick Oostvogel’s Actions Centered, is to examine multiple aspects of an event in order to for...
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