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Archive for the ‘Team Dynamics’ Category
  • Pass on Perfection

    Posted by on April 2nd, 2018 at 6:54 pm
    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of improvement. It's simple and fun and plays out a bit differently with groups and subjects. It's a mash-up of Yes And... thinking with the concept of the Perfection Game as described in the Core Protocols using a series of rounds ...
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  • Dice Of DebtDados da dívidaDados de la deudaDice Of DebtDés de la dette

    Posted by on March 21st, 2018 at 3:52 pm
    This game illustrates the importance of dealing with technical debt. Over the course of 10 sprints, a software development team will try to deliver as much software value as possible. The team can invest in measures that reduce the burden of technical debt. While there's a short-term price, these measures also bring long-term benefits. Before you begin, download the ZIP file containing all the materials that you will need to print.   Suggested duration Approximately 30 minutes. &...
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  • Daily scrum game

    Posted by on January 17th, 2018 at 3:31 am
    Timing: 45 minutes Materials: Sticky notes (3 different colours), cards,marker, table, tape. Instructions: Initial setup: divide the table into 2 section using tape, one section called “To do” the other “Done”. Prepare some sticky notes and place them on the “To do” area. You should have 3 groups each a different colour, don’t need to be the same number of sticky notes each. Every participant has a personal set of rules (on a card), see examples below. Rules are differ...
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  • Let’s Take a Journey Retrospective

    Posted by on June 29th, 2017 at 5:26 pm
    Timing: 1 Hour Materials: Journey Line template and a white board. Instructions: Select a Time Frame to cover (for this particular retrospective it's better suited to cover longer periods of time: past release, last few iterations, etc,). Individual Reflection. Have individuals draw their journey line over the given timeframe on the template provided, annotating highs and lows (Demonstrate on Whiteboard). 5-10 minutes. Pair Share. Have each member pick a partner and share thei...
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  • The kanban silly tasks gameEl juego de tareas ridículos de kanban

    Posted by on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of reducing different types of waste, WIP limits, and the pull principle. Timing: Expected time to run game including prep and debrief 1 hour Materials: Task cards Flip-over (Kanban board) Pa...
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  • Gameception / Abduction – The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!

    Posted by on May 31st, 2017 at 8:18 am
    TL;DR Get yourself some office supplies, a pouch or box, write the game rules on a flipchart, write a couple of quests on an empty card and have fun! Time: 15 – 30 min.           People: 2- any (4-6 recommended) Good for: Explain usage of user stories and acceptance criteria/Creativitiy/Energizer/FUN! Gameception is a cooperative game of creativity and fun. We found it’s a fun way of getting people to think out of the box. Furthermore it can explain what happends when y...
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  • Company Profile

    Posted by on April 28th, 2017 at 7:04 am
    Timing: it's up to you! Instructions: First and most important, it’s about working with people who, even though they may not share the agile mindset and the fundamental principles of what we are trying to promote, they do have the courage and confidence to help us realize when we have obviously departed from our own path. In “Joy at Work”, I came across another tool I found extremely useful; it simply consists of making a general profile of each person working in the company. T...
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  • The Lean-STAR Game

    Posted by on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies per team from this Star-Connect pdf file. Steps: Form teams of 5's. Each team member is responsible to connect one leg of the star. So, the first team member will connect 1-2, the second will connect 2-3 and ...
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  • Failure Memory Game

    Posted by on February 20th, 2017 at 2:38 pm
    The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture. Participants reflect on their own way, or the team's culture to handle failures, and directly experience the consequences in a safe space for experimenting and learning. Who plays, and when? This game is usually played by a group of people, preferably a team. It can be used in training or coaching context (retrospectives!) for generating ...
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  • LEGO Team Building

    Posted by on December 8th, 2016 at 5:28 pm
    Timing: 90 mins Materials (per team): Blindfold LEGO set (50-90 piece set) Music you can play as participants enter the room https://vimeo.com/91818334 Game Background: The city is planning a huge architectural project, but in order to select the most qualified builder they are hosting an event that will challenge each company's ability to work quickly, efficiently and successfully under pressure. The event is a LEGO CONSTRUCTION competition! Instructions & Team Building: (...
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