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Archive for the ‘Management’ Category
  • X-Matrix Jigsaw Puzzle

    Posted by Karl Scotland on March 10th, 2017 at 9:07 am
    Timing: 1 hour Overview: This short exercise is intended to give participants a feel for populating an X-Matrix, without the need to have a shared context, and without having to disclose confidential knowledge about their organisations. It consists of a pre-defined a...
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  • Cards Against Agility

    Posted by Silvana Wasitova on February 23rd, 2017 at 6:56 am
    Cards Against Agility is based on the game Cards Against Humanity, where the former was developed at the Play 4 Agile event in Germany in February 2017. Purpose: either to develop awareness or poke fun at Agile practices, as the questions and answers can be rather irrev...
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  • Failure Memory Game

    Posted by Anja Stiedl on February 20th, 2017 at 2:38 pm
    The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture. Participants reflect on their own way, or the team’s culture to handle failures, and directly experience the co...
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  • Logo Maze (why we test first)

    Posted by André Dhondt on January 24th, 2017 at 7:52 am
    Timing: 20-30 minutes Materials: 1-pack of sticky notes pens for each group of 3-5 people dry erase board, table, window or wall to set up the maze Instructions: Explain to the audience that we’re going to play a game that allows them to program a robotic turtle t...
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  • The Agile Mindset Workshop

    Posted by Carolina Gorosito on June 13th, 2016 at 7:52 am
    Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits Fo...
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  • Paint The Story Point

    Posted by Slava Moskalenko on June 1st, 2016 at 10:18 am
    Purpose Demonstrate how planning and estimating with relative story points can benefit business to be more agile and transparent Timing Entire game usually take 60 minutes to run including debrief. 15 minutes – estimation 35 minutes – complete painting (each...
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  • The Roast

    Posted by Adam Cetnerowski on February 2nd, 2016 at 6:03 am
    Many Agile practitioners scoff at the very idea of managers in the context of Agile teams. However, they are often a necessity of existing companies. So, we should do the most to have them contribute and align with team members. This exercise give an avenue for honest, ...
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  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by David Kane on January 29th, 2016 at 11:01 am
    How should organizations prioritize work in the face of conflicting goals and metrics? Help more people? Minimize delays? Prosecute more crimes? Lower costs? In this game participants will experience a dice-based simulation that has been created to explore these questio...
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  • Weekend Escape an agile backlog management game

    Posted by Andrew Rusling on May 26th, 2015 at 2:58 am
    Timing:  20 minutes to prepare plus 30 minutes for Standard version, or 75 to 90 minutes for Extended Version Overview: Small teams collaborate to order a backlog with a specific business goal in mind. Once the team has produced their backlog, they review the output of...
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  • The Teamwork Oscars

    Posted by Stavros Stavru on March 29th, 2015 at 2:01 am
    This exercise was created for practicing Benne and Sheats’s group roles (although it might be adapted for any other similar classification). It does so by asking teams to resolve text puzzles (derived from popular teamwork fables) while at the same time team membe...
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