Posted by Steve Rogalsky on February 6th, 2012 at 1:49 pm
Timing:1 Hour Overview: Most of us find ourselves multitasking at some point and are possibly even proud of our multitasking skills. Here is one game that was created by Alan Cyment and introduced to me by Gerry Kirk and Yves Hanoulle at SDEC11 that allows you to simula...
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Posted by James Scrimshire on February 1st, 2012 at 4:07 am
Timing: 30 minutes – 1 hour including prep and reflection. Materials: One game of Battleships People: 2 Teams, or 1 vs 1 Overview: This is a game I use to introduce people to iterative development. The aim is to help the players to understand that upfront large pl...
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Posted by John Miller on December 29th, 2011 at 7:48 pm
Objectives To continuously improve your team and your work through value-driven Retrospectives to ensure the team remains value driven. It also serves as a highly visible reference to reflect on the team’s actions and commitments throughout the day. Dependenc...
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Posted by Matt Philip on November 22nd, 2011 at 10:18 am
A physical-participation disentanglement puzzle that helps a group learn how to work together (self-organize) and can be used to illustrate the difference between self-organization and command-control management or simply as a get-to-know-you icebreaker....
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Posted by Luke Hohmann on August 30th, 2011 at 11:22 am
The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently....
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Posted by Luke Hohmann on August 16th, 2011 at 11:33 am
The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control....
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Posted by Jonathan Clarke on August 14th, 2011 at 10:07 am
This very quick, easy, and fun game highlights the concept of non-verbal communication and/or our propensity to commit to difficult targets....
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Posted by Luke Hohmann on July 11th, 2011 at 11:52 am
Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: While creative ideas often form during the brainstorming process of a project, originality can be lost as time goes...
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Posted by Luke Hohmann on July 5th, 2011 at 2:55 pm
This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement....
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Posted by Erwin van der Koogh on July 3rd, 2011 at 3:46 pm
This game is designed to give people a taste of what it is like to manage a portfolio in an agile organisation. It demonstrates how much better Agile projects are for portfolio management and the advantage of planning with stable teams....
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