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Archive for the ‘*All Games*’ Category
  • Face Facts

    Posted by Jason Knight on February 10th, 2015 at 10:13 am
    Purpose: To welcome new members into a group and continue to build relationships with existing members. It could be used as an ongoing team builder or once as an icebreaker with useful artifacts as an output. Supplies: Things to write on e.g. paper, index cards, etc Thi...
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  • Scrumble – an Agile board game

    Posted by Romain Trocherie on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members ...
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  • Video Scrum

    Posted by Illya PAVLICHENKO on February 5th, 2015 at 10:55 am
    Overview Scrum Video is an unique in its kind and extremely addictive simulation of Scrum. Teams during several Sprints create and show video films on free or given by the facilitator topics. Is it cool? We (coaches of Unusual Concepts company) played Video Scrum many t...
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  • Story cube time line

    Posted by ocbermudez on January 30th, 2015 at 6:48 pm
    Timing Between 30 minutes and 45 minutes. Allow 5-10 minutes to debrief Materials Rory’s Story Cubes set Overview A game with “story cubes” and a lot of insight for teams.  Easy to adapt to your needs, and get the best value of “good” thi...
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  • Product Owner Challenge

    Posted by Michael Tarnowski on January 30th, 2015 at 7:03 am
    Product Owner Challenge is a game with Lego kits. It illustrates the agile mindset vs. a waterfall-driven product development culture: stop micro-management and communicate face-to-face clear objectives, requirements, and product vision....
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  • The Battle of the Retrospectives

    Posted by Stavros Stavru on January 26th, 2015 at 3:30 am
    This exercise is about practicing various ways for conducting retrospectives. Although it is a good starting point to the diverse world of retrospectives, it could be used also as an instrument to roughly assess and eventually select the retrospective format which best ...
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  • Hold the ball longer…stronger… together

    Posted by Vijay Bandaru on January 13th, 2015 at 4:47 am
    Timing: This game may take from 20 to 30 minutes Materials: A multicolor light weight ball, 6 strong sticks or plastic pipes with 21 inches each stick/pipe length, space to walk around while playing Instructions: Game brief: Invite at least 6 volunteers to play this gam...
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  • The Fatware Matrix

    Posted by Stavros Stavru on December 29th, 2014 at 12:36 am
    The human desire for choice is unlimited. At least this is advocated in many psychological theories of human motivation and economic theories of rational choice. And this is so natural – after all having multiple options gives us the freedom to select the ones whi...
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  • The Zmey Planning

    Posted by Stavros Stavru on November 25th, 2014 at 2:38 am
    Zmey is a popular dragon form the Slavic mythology with three heads, wings and a snake’s body. It personifies evil and often demands tribute from villages or small towns in the form of gold. In an attempt to defeat the Zmey and relieve the people from this odious ...
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  • The Planning Quest

    Posted by Stavros Stavru on October 20th, 2014 at 5:41 am
    This exercise is a continuation of The Estimation Quest. It covers some additional aspects of software planning (incl. scoping, risk/change management and scheduling) and could be used to demonstrate some major differences between the traditional and agile software deve...
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