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Posts Tagged ‘retrospective’
  • Telestrations for Teams

    Posted by on May 11th, 2015 at 6:56 pm
    Timing: Really depends on the group size, but I'd allow at least 2 hours for a group of 10 to play three rounds.   Materials: The board game Telestrations. There are two versions of this game, an eight player version and a 12 player party-pack version for larger groups. It's available online (Amazon, etc), or from most decent shops which sell board games.   Instructions: This is a fantastic board game on it...
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  • Scrumble – an Agile board gameScrumble – um jogo de tabuleiro ágilScrumble – un juego de mesa ágilScrumble – живой настольная играScrumble – un jeu de plateau Agile

    Posted by on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members often face, as being developers, product managers or facilitators and to provide solutions spontaneously, all in a casual setting. This game and its printable content are free to download. Have fun! Game duration: 2 hours ...
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  • Team Responsibility Game

    Posted by on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I like to focus on the topics of team dynamics, responsibilities and sharing of the workload. Time Time required: 45-75 min Number of players One or more teams of 5-8. The game is usually more fun with more than one tea...
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  • Ball Flow Game

    Posted by on May 6th, 2014 at 6:00 am
    Timing: 1 hour Overview: The Ball Flow Game is a variation of the Ball Point Game, where the aim is for a team to process 20 balls as quickly as possible (as opposed to complete as many in 2 minutes), with the following rules: Participants play as a whole team (everyone must touch each ball) Balls must have air time between people No passing to a direct neighbour The start person must be the end person Learning Points: The following learnings are usually discussed: Lim...
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  • Moodgraph

    Posted by on July 4th, 2013 at 1:28 am
    Useful game to do, at the start of a project retrospective. Helps people remember more of what happened, over the project timeline, not just the last few weeks. Good to do before games like Circles and Soup. Participants: Everybody on the project team Somebody (projectlead) to draw graph, explain and summarize Timing: 10-30 minutes Materials: Whiteboard, markers  (different colors are nice, but not needed) Instructions: Draw a graph with Happy/Sad face on the up/dow...
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  • Video Reframing

    Posted by on October 23rd, 2012 at 10:18 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes Materials: Thought-provoking video and the AV equipment to play it to the team Instructions: The idea of this "game" is to play the team a short, thought-provoking video and ask the team to reflect on it in their context. Excellent as a retrospective technique. One of our favourite debriefing templates for this exercise is the "What? So What? Now What?" template: ...
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  • The Sprint Limerick

    Posted by on October 23rd, 2012 at 10:09 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes Materials: None Instructions: Ask the team to create a limerick to sum up the Sprint or perhaps even team values A limerick has 5 lines with a specific rhythm Line 1 rhymes with lines 2 and line 5 Line 3 rhymes with line 4 For example: A Scrum team can be very wise Because they self organise They'll emerge the design Along sensible lines While maki...
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  • Online Plus/Delta Game

    Posted by on June 28th, 2011 at 3:04 pm
    People always have ideas about how to improve meetings, conferences, business trips, etc., but these are often structured as complaints. The Plus/Delta game takes this negative feedback and transforms it into useful information.   Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Team/Event Leader Team/Event Members Directions: The goal of this online game is to collectively form constructive criticism to ensure successful future events. By ...
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