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Archive for the ‘Agile’ Category
  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by Aleem Khan on October 30th, 2017 at 9:40 am
    Suggested Duration: 30 Mins. Recommended Size: 9 to 12 people Needed Supplies: Printed Copies of Core beliefs of Waterfall, Agile and Lean Procedure: Download the core beliefs file, print file using single side using landscape page format and cut each paper into four eq...
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  • Sinking Islands

    Posted by Jaap Dekkinga on October 27th, 2017 at 5:56 pm
    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top...
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  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by Cesario Ramos on September 27th, 2017 at 12:59 am
    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling appro...
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  • CardUnit: A Unit Testing Simulation

    Posted by David Kane on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs an...
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  • Time-Tree-Fertilizer retro

    Posted by Ivo Peksens on July 24th, 2017 at 11:24 am
    See your past project/release in the time-tree-fertilizer metaphor which is another use of visual metaphors. This approach to Retrospectives is the most effective when you look back at a longer period of time like project or release....
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  • Decoration Kanban

    Posted by Dan Ginn on July 2nd, 2017 at 11:18 pm
    Decoration Kanban is a game that can be played with a team to demonstrate key principles and practices of Lean. It is another variant on Jeff Patton's Paper Aeroplane game, but with a greater focus on timing metrics to seek out areas of improvement. Great for teams want...
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  • Let’s Take a Journey Retrospective

    Posted by Jason Hall on June 29th, 2017 at 5:26 pm
    Timing: 1 Hour Materials: Journey Line template and a white board. Instructions: Select a Time Frame to cover (for this particular retrospective it’s better suited to cover longer periods of time: past release, last few iterations, etc,). Individual Reflection. ...
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  • The league of extraordinarily shortsighted agile superleaders retrospective

    Posted by Tim Bourguignon on June 21st, 2017 at 12:31 am
    Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don’t come for free. Everyone of them has a flip side. Every hero has a unique weakn...
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  • The kanban silly tasks game

    Posted by Rik Pennartz on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of ...
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  • Gameception – The team game that creates itself!

    Posted by E. Bruin on May 31st, 2017 at 8:18 am
    TL;DR Get yourself some office supplies, a pouch or box, write the game rules on a flipchart, write a couple of quests on an empty card and have fun! Time: 15 – 30 min.           People: 2- any (4-6 recommended) Good for: Explain usage of user stories and a...
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