Stay Updated: Posts | Comments   Follow us on Twitter
Archive for the ‘Agile’ Category
  • Dice Of Debt

    Posted by Tom Grant on March 21st, 2018 at 3:52 pm
    This game illustrates the importance of dealing with technical debt. Over the course of 10 sprints, a software development team will try to deliver as much software value as possible. The team can invest in measures that reduce the burden of technical debt. While there&...
    Read More
  • Kitchen Prioritization

    Posted by Grégory Alexandre on February 1st, 2018 at 8:32 am
    The goal of this game is to understand how important it is to have choice criterias during prioritization and make them explicit. This game will talk about relative prioritization, implicit criterias, personal criterias, implicit expectations...
    Read More
  • Daily scrum game

    Posted by Manuel Ilincheta on January 17th, 2018 at 3:31 am
    Timing: 45 minutes Materials: Sticky notes (3 different colours), cards,marker, table, tape. Instructions: Initial setup: divide the table into 2 section using tape, one section called “To do” the other “Done”. Prepare some sticky notes and place them on the ...
    Read More
  • The Fast and the Furious (and other Fs) retrospective activity

    Posted by Christo Martens on January 11th, 2018 at 2:45 am
    Recently I lacked some inspiration for a good technique suitable for the upcoming retrospective. As the team was growing in their agile way of working, I decided to leave it to the team to come up with a nice activity. I was very surprised with the outcome. A brand new ...
    Read More
  • Core Scrum Game

    Posted by John Miller on December 14th, 2017 at 2:06 pm
    An interactive and collaborative card sorting activity to learn the differences between "Core Scrum" or "Supportive Practices", and what is "Not Scrum". Useful for a pre-assessment, review, and learning about Scrum. It is also useful in debunking common misperceptions a...
    Read More
  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by Aleem Khan on October 30th, 2017 at 9:40 am
    This learning activity does not only improve the basic knowledge of Waterfall, Agile and Lean but also help participants to identify the differences between each belief system....
    Read More
  • Sinking Islands

    Posted by Jaap Dekkinga on October 27th, 2017 at 5:56 pm
    Prioritize a list of backlog items (ideas/features/projects/tasks) and manage WIP by saving and sinking islands in this fun and active game....
    Read More
  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by Cesario Ramos on September 27th, 2017 at 12:59 am
    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling appro...
    Read More
  • CardUnit: A Unit Testing Simulation

    Posted by David Kane on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs an...
    Read More
  • Time-Tree-Fertilizer retro

    Posted by Ivo Peksens on July 24th, 2017 at 11:24 am
    See your past project/release in the time-tree-fertilizer metaphor which is another use of visual metaphors. This approach to Retrospectives is the most effective when you look back at a longer period of time like project or release....
    Read More


Discuss Comments
Agile Games Group