Learning Matrix

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Timing:

  • 1 hour

Players (5..8 recommended):

  • Project leader or facilitator
  • Project staff

Ingredients:

  • Internet access
  • A past project to analyze

Directions:
The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration. Clicking on the image to the right will take you to an “instant play” game at innovationgames.com. Here, this image will be used as the “game board,” which categorizes the four aspects of the past project that you will be focusing on. You will also see four icons in the top left corner, which represent your ideas. Each image correlates with a different section of the graph:

  • Quadrant 1: Frown face for aspects you disliked, should be changed
  • Quadrant 2: Smiley face for aspects you liked, should be repeated
  • Quadrant 3: Light bulb for new ideas to try
  • Quadrant 4: People you appreciated

To add the icons, simply drag them to the board and describe what they represent. Everyone can edit the placement and description of each image, which can be seen in real time. Collaborate through the chat facilitator to build from each other’s ideas and improve your past project.

Key Points:
Learning Matrix allows you to perform retrospective analysis while maintaining a positive environment. By narrowing down your thoughts, you can discover how to enhance your project for the future and lay out your plan for immediate improvement. Collaborate to identify what should be repeated, changed, or tried, and to congratulate team members for a job well-done.

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