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The experimental mindset is a crucial part of Agile and Lean, but it’s a hard thing to teach. This game shows real-world examples of experiments, through the medium of a “choose your own adventure” format. Can you help a development team choose the experiments that will help them deliver the most software value?
Read More...Désolé, cet article est seulement disponible en English.
Read More...Désolé, cet article est seulement disponible en English.
Read More...(English) Recently I lacked some inspiration for a good technique suitable for the upcoming retrospective. As the team was growing in their agile way of working, I decided to leave it to the team to come up with a nice activity. I was very surprised with the outcome. A brand new activity which we called the Fast and the Furious (and other Fs).
This activity’s goal is to gather information about the sprint.
(English) An interactive and collaborative card sorting activity to learn the differences between “Core Scrum” or “Supportive Practices”, and what is “Not Scrum”. Useful for a pre-assessment, review, and learning about Scrum. It is also useful in debunking common misperceptions around Scrum.
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