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Archive for the ‘*All Games*’ Category
  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by Aleem Khan on October 30th, 2017 at 9:40 am
    Suggested Duration: 30 Mins. Recommended Size: 9 to 12 people Needed Supplies: Printed Copies of Core beliefs of Waterfall, Agile and Lean Procedure: Download the core beliefs file, print file using single side using landscape page format and cut each paper into four eq...
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  • Sinking Islands

    Posted by Jaap Dekkinga on October 27th, 2017 at 5:56 pm
    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top...
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  • The Kanban Donut Game!

    Posted by Ledalla Madhavi on October 3rd, 2017 at 5:52 am
    Objectives of the game: To gain insights into the essential Kanban principles using the  Donut makings activity! Visualize the workflow Limit the work in progress (WIP)  Measure and manage the process Make Process Policies Explicit Continuously optimize process (reco...
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  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by Cesario Ramos on September 27th, 2017 at 12:59 am
    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling appro...
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  • CardUnit: A Unit Testing Simulation

    Posted by David Kane on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs an...
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  • Positive Change Canvas

    Posted by Ivo Peksens on September 1st, 2017 at 3:52 pm
    Timing: Up to 60 min (depends on number of people) Materials: Download & print Positive Change Canvas from ivopeksens.com; have sharpies or pens for participants. Can be used individually or in larger group of people. Instructions: Positive Change Canvas is a techn...
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  • The league of extraordinarily shortsighted agile superleaders retrospective

    Posted by Tim Bourguignon on June 21st, 2017 at 12:31 am
    Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don’t come for free. Everyone of them has a flip side. Every hero has a unique weakn...
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  • Gameception – The team game that creates itself!

    Posted by E. Bruin on May 31st, 2017 at 8:18 am
    TL;DR Get yourself some office supplies, a pouch or box, write the game rules on a flipchart, write a couple of quests on an empty card and have fun! Time: 15 – 30 min.           People: 2- any (4-6 recommended) Good for: Explain usage of user stories and a...
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  • May The 4th (Force) Be With You Retrospective

    Posted by Gretchen Knode on May 1st, 2017 at 10:34 am
    This is an entire retrospective based on Star Wars May the 4th (force be with you). It includes Goal, Focus, Check-In, Energizer, Gather Info, Analyze, and Create Action Items, and Close-Out. It also includes a special snack section and is a creative and productive way ...
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  • The Lean-STAR Game

    Posted by Amr Noaman on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies...
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