Posted by Steve Rogalsky on February 6th, 2012 at 1:49 pm
Timing:1 Hour Overview: Most of us find ourselves multitasking at some point and are possibly even proud of our multitasking skills. Here is one game that was created by Alan Cyment and introduced to me by Gerry Kirk and Yves Hanoulle at SDEC11 that allows you to simula...
Read More
Posted by James Scrimshire on February 1st, 2012 at 5:36 am
Timing: 30 minutes including prep and debrief Overview: A simple little game to help Scrum teams learn the importance of having a common understanding of a story. So a while back I was having seeing a team have different interpretations of a story causing some confusion...
Read More
Posted by James Scrimshire on February 1st, 2012 at 4:07 am
Timing: 30 minutes – 1 hour including prep and reflection. Materials: One game of Battleships People: 2 Teams, or 1 vs 1 Overview: This is a game I use to introduce people to iterative development. The aim is to help the players to understand that upfront large pl...
Read More
Posted by John Miller on December 29th, 2011 at 7:48 pm
Objectives To continuously improve your team and your work through value-driven Retrospectives to ensure the team remains value driven. It also serves as a highly visible reference to reflect on the team’s actions and commitments throughout the day. Dependenc...
Read More
Posted by Luke Hohmann on December 14th, 2011 at 2:13 pm
Timing: 1 hour Players (5..8 recommended): Project manager or facilitator Internal team Ingredients: internet access a goal Directions: Circles of Influence, created by Deb Colden, can help you achieve your action potential by identifying connections that will lead you ...
Read More
Posted by Matt Philip on November 22nd, 2011 at 10:18 am
A physical-participation disentanglement puzzle that helps a group learn how to work together (self-organize) and can be used to illustrate the difference between self-organization and command-control management or simply as a get-to-know-you icebreaker....
Read More
Posted by Doc List on October 7th, 2011 at 9:14 am
While we’ve all heard about “pair programming”, pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts A...
Read More
Posted by Doc List on October 6th, 2011 at 7:46 am
This activity teaches continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software. ...
Read More
Posted by Luke Hohmann on October 5th, 2011 at 9:25 pm
This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ...
Read More
Posted by Luke Hohmann on August 30th, 2011 at 11:22 am
The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently....
Read More