Stay Updated: Posts | Comments   Follow us on Twitter
Archive for the ‘*All Games*’ Category
  • The Sandwich Retrospective

    Posted by on March 12th, 2014 at 12:51 pm
    This exercise can be used as a retrospective technique (in addition to other popular techniques as the Start-stop-continue retrospective, Starfish retrospective, Speed boat retrospective, etc.). I called it the Sandwich retrospective as it covers three different “slices of ingredients” which I believe are essential for self-reflection. These (in "sandwich terms") are: The issues (the "hunger") we face in our organization, project, release, sprint, etc. (the "Bottom slice"); The potential...
    Read More
  • Card in a Sealed Envelope

    Posted by on February 28th, 2014 at 9:50 am
    Timing: 1 minute prep, 2 minutes to run, 12+ minutes to debrief Materials: 2 decks of playing cards Instructions: This is a very old magic trick, so channel your inner magician in your performance. Give a sealed envelope to someone in the room in which you have placed a single playing card from one of the decks (number cards work better than face cards). Tell the team that they are going to use their psychic powers, collaboratively, to figure out what card is in the envelope, using ...
    Read More
  • Matching values

    Posted by on February 25th, 2014 at 8:02 pm
    Timing: 15 mins Materials: Post-its Instructions: For each team participating - I provided one set of post-its on 4x4 post-its of the same colour (didn't want anyone reading anything into colour). On each set of the post-its I had the Agile Manifesto values written out. Each post-it only had 1/2 of a value statement (eg. "Individuals & Interactions" on one post-it, and "processes and tools" on a different post-it. For each team participating - I put two post-its as headers on the ...
    Read More
  • Means First, Then StatesLes moyens d’abord, les résultats après

    Posted by on February 3rd, 2014 at 8:56 am
    This exercise introduces and demonstrates the "Means First, Then States Syndrome" and the negative impact it could have on software projects' execution and/or outcomes. It also drives a meaningful discussion on what success is to software projects and what factors could lead to it (including an evaluation of the values and principles of the agile manifesto). It further emphasizes the importance of stakeholder theory and stakeholder analysis. Ce jeu introduit et illustre le syndrome « les moy...
    Read More
  • Holidays Lucky Dip Game with a twist (energise your party)

    Posted by on January 22nd, 2014 at 5:45 pm
    The past six months I’ve been delivering training in Agile Methods and Frameworks.  During this training I’ve discovered the power of games to simulate real life like the Lego4Scrum game and the BallPoint game.  Games are also useful in energizing a group and there are a few good websites that list games you can use to energize groups. Playing these games gave me an idea to energize our annual Christmas family gathering which admittedly can seem more like a chore than what it really...
    Read More
  • Scrum Roles and Responsibilities Game

    Posted by on January 12th, 2014 at 7:02 am
    [caption id="attachment_3480" align="alignnone" width="660" caption="A completed run of the game"][/caption]   Timing: 15 minutes to run, 30 minutes to prepare (once only). Materials: 32 Index Cards of one colour (I choose blue). 7 Index Cards of another colour (I choose pink). A permanent marker pen (i.e. sharpie). Two flip chart pieces of paper (A0 size) or large pieces of butcher’s paper. A very large desk or two desks large enough to hold the two pieces of paper....
    Read More
  • Values Advocacy

    Posted by on December 6th, 2013 at 7:32 am
    This exercise introduces and drives a meaningful discussion about the four values in the agile manifesto. Although it is a good starting point for an introductory to the agile world, the exercise could be used also to roughly assess the readiness of the participants (and eventually of their organizations) to adopt agile. I have created it as part of my university exercises and already tried it out on different students - from novices to ones with some industrial experience in agile. It wa...
    Read More
  • Mobile Introspection (aka Opening Your Curatorial Eye)

    Posted by on November 25th, 2013 at 10:19 am
    Everyone has a different outlook, and this game is to understand and describe the lenses we use to see the world so teams can better navigate complex environments. Timing:  60-90 mins (flexible, but less than one hour will be rushed) People: can be done solo or with a group Materials: notebook/sketchpad and a camera Pick a place: e.g. a downtown urban area, gallery or art center, flea market, natural history museum.  Any visually rich setting can inspire and illuminate. Simply walk around...
    Read More
  • A day in the perfect Company Movie

    Posted by on October 14th, 2013 at 6:05 pm
    Timing: 15-20 minutes Materials: Whiteboard, Marker, Post-its, pens Learning Points: Help people visualise on  how global and local problems can be interconnected -or woven together-, its impact, amplitude and magnification through different departments and how a shared goal can be compromised. The game also help participants to have a unify point of view, independently from their range in the hierarchy. It is really useful when you have people from different backgrounds and ar...
    Read More
  • Mind Reading

    Posted by on September 8th, 2013 at 12:03 pm
    Timing: takes about 40 minutes Overview: This game is for exploring team members' responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project.     Materials Needed: just regular white copy paper, enough for three pieces per person Instructions: Ask this opening question: at the start of most of your team's projects, are most of the criteria for succe...
    Read More
Discuss Login
Recent Comments