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  • To Plan or Not To Plan

    Posted by Rob Denison on September 12th, 2016

    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been completed, the facilitator assesses and leads discussion around the team’s work, [...]

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  • Pitfalls & Possibilities

    Posted by Karen Favazza Spencer on August 17th, 2016

    A post-mortem, lessons learned, or retrospective particularly good for managers.

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  • Story Cubes Retrospective

    Posted by Jon McNestrie on August 15th, 2016

    Story cubes are a children’s toy designed to help with the creation and telling of stories. Each die has pictures instead of numbers and they are full of potential metaphors. They can be a fantastic tool to help a team reflect on a series of events they have experienced. I first tried this in December [...]

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  • Nexus Zoo (a scaling simulator)

    Posted by Don McGreal on July 27th, 2016

    This is a fun and effective way to replicate the challenges of scaling product development across many teams.
    It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise right before introducing a group to a scaling framework, such as Nexus.

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  • Scrum Simulation With Minecraft

    Posted by Julio Oliveira on July 1st, 2016

    This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons.   Timing:   8 hours (full day), divided in: Minecraft Bootcamp – 2 hours; Pre-Game – 1 hour; Game – 4 hours; [...]

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