Recommended / before the game:
team-building, creating a shared vision.
Play the game:
one hour, including prep and debrief
(The first time this will be too short, but it’s enough to get started and get some value. Add a half hour the first time if you want to play to the end)
Optional / after the game:
an action-planning activity, as you would do at the end of a retrospective.
++ game uses the 48 patterns from the book Fearless Change (c) (Manns & Rising) used with permission
Conceived by a group at Play4Agile 2011 and designed by Deborah & Ilja Preuss. Download and use it FREE of charge, under a CreativeCommons 3.0 license
* Note: the game is designed for **a real team**, not just a group. To play with a non-team, add time and facilitation to help them find common interests and a common goal. In this case, roleplaying may be required by some to form a “team”.
Discussion and facilitation guidance:
See download site for game instructions, link to public feedback document and contact form.
Link to Game: