When to use this game:
Time: 45 minutes
Description:
Teams that balance planning with experiments and learning about the problem domain do a lot better than teams that do a lot of upfront planning and no learning.
Target Audience:
Details: Marshmallow Challenge Website.
Discuss Comments
[...] Michael Sahota’s description on the Tasty Cupcakes Web site. [...]
Great game!
Make sure to mention the rules at least twice.
Someone complained that they didn’t know that you can stick the spaghetti to the table. Learning experience: Just ask
I just played this game in a training class and liked it. I was “auditing” the training for my new company so I could make sure to pick up the terminology and information specific to this company. The whole class found this to be a very useful game.
I’m now in charge of finding a way to have a virtual training and have a game that is as effective as this game. Any thoughts?
Hi Jeannie, my own personal experience is that virtual training loses most of the value. Suggest playing the game Collaborative Origami to help the people asking you to do this understand the overhead of distributed. – Michael