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Posts by karlscotland:

    X-Matrix Jigsaw Puzzle

    March 10th, 2017

    Timing: 1 hour

    Overview:

    This short exercise is intended to give participants a feel for populating an X-Matrix, without the need to have a shared context, and without having to disclose confidential knowledge about their organisations. It consists of a pre-defined and generic set of “pieces” with which to populate the various X-Matrix sections, deciding which pieces should go where, and how they fit together.

    The “jigsaw pieces” with which to populate the X-Matrix, are provided to bootstrap the process and speed up early discussions about what should go where. They are not intended to be used to create an X-Matrix for an actual organisation.

    Learning Points:

    The following points usually come out:

    • There is no single right answer. Each X-Matrix is usually different with the same pieces being in different sections.
    • This makes the process more difficult than people expect as they discuss their different opinions and perspectives.
    • This leads to rich conversations as assumptions and experiences are explored, leading to stronger understanding and alignment.
    • The correlations in particular are where surprising insights are to be had.

    Link to Game: http://availagility.co.uk/resources/games/x-matrix-jigsaw-puzzle/

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    Rating: 4.0/5 (2 votes cast)

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    Lego Flow Game

    May 6th, 2014

    Timing: 60-90 minutes

    Overview:

    The Lego Flow Game is a fun exercise to compare and contrast different approaches to processes, with respect to how work flows. The aim of the game is to build Lego Advent Calendar items, with a defined workflow: finding the next advent calendar number (analysis), finding the matching set of lego pieces (supply), creating the lego item (build) and checking the item has been built correctly and robustly (accept). There are specialist roles for each stage in the workflow – analysis, suppliers, builders and acceptors – as well as an overall manager, and some market representatives. The game is run three times, each for a different type of process – batch and phase driven, time-boxed and flow-based.

    Learning Points:

    Teams discuss what worked and what was challenging about the policies after each round. The goal is start thinking about pros and cons of different approaches rather than trying to prove one way is better than any other. At the very end, showing the Cumulative Flow Diagrams provides another way to compare and contrast the different rounds with respect to flow. If you have time, you can also ask teams what other policy changes they would make to try and improve their processes and performance, and maybe even try them out and capture the metrics to see.

    Link to Game: http://availagility.co.uk/lego-flow-game/

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    Rating: 5.0/5 (2 votes cast)

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    Ball Flow Game

    May 6th, 2014

    Timing: 1 hour

    Overview:

    The Ball Flow Game is a variation of the Ball Point Game, where the aim is for a team to process 20 balls as quickly as possible (as opposed to complete as many in 2 minutes), with the following rules:

    • Participants play as a whole team (everyone must touch each ball)
    • Balls must have air time between people
    • No passing to a direct neighbour
    • The start person must be the end person

    Learning Points:

    The following learnings are usually discussed:

    • Limiting WIP
    • Flow
    • Explicit Policies
    • Data-driven Improvement
    • Experimentation
    • Trade-offs  between productivity, responsiveness, variability, quality etc
    • Classes of Service

    Link to Game: http://availagility.co.uk/ball-flow-game/

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    Rating: 5.0/5 (2 votes cast)

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