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Posts Tagged ‘Scrum’
  • Epic bedtime story

    Posted by on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum". This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it. **I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both cases...
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  • The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

    Posted by on May 28th, 2014 at 7:42 am
    Objectives: To learn about duties of the product owner role, and the importance of communication. Timing: 25 - 35 min. Highly depends on the number of participants. Materials: Paper, Tape, Scissors, Markers, Paper people (3 people per team, ideally 8-10cm height x 6-8cm width). Number of Participants: At least 4. For larger numbers, split in teams of 3 to 5 people per team. Excerpt: This game is perfect to express the duties of a Product Owner, not only for those that are running ...
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  • Scrum Roles and Responsibilities Game

    Posted by on January 12th, 2014 at 7:02 am
    [caption id="attachment_3480" align="alignnone" width="660" caption="A completed run of the game"][/caption]   Timing: 15 minutes to run, 30 minutes to prepare (once only). Materials: 32 Index Cards of one colour (I choose blue). 7 Index Cards of another colour (I choose pink). A permanent marker pen (i.e. sharpie). Two flip chart pieces of paper (A0 size) or large pieces of butcher’s paper. A very large desk or two desks large enough to hold the two pieces of paper....
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  • Ouija Board EstimationOuija Board EstimationOuija Board EstimationOuija Board Estimation

    Posted by on March 27th, 2012 at 12:34 pm
    Sit the team around a table (ideally a round one) and stick post-its around the table to represent the fibonacci sequence of size (1,2,3,5,8,13). Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents. Well formed, well understood stories move freely and easily. Poorly defined or misunderstood stories stay in the centre of the table - when this occurs the facil...
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  • Mitch Lacey Team Prioritizationseriouseriouseriouseriou

    Posted by on October 5th, 2011 at 9:25 pm
    This prioritization game was inspired by the innovative Agile and Scrum expert, Mitch Lacey. As described in his book, The Scrum Field Guide: Practical Advice for Your First Year, the collaboration and visual organization involved in this activity provides a painless way to manage backlogs, making your task list less daunting and more effective. Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Team Manager Stak...
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  • The Story of Our SprintsA História de Nossos SprintsLas Historias de nuestros SprintsИстория Наших Спринтов

    Posted by on June 20th, 2009 at 2:58 pm
    Timing: 10 mins Ingredients: People and space 1 stop watch Optionally, something to record the audio with. Directions: Have the team sit/stand in a circle. You want to get a story of the last sprint that is told by the entire team. You start by saying 'Once upon a time , we had a X (insert sprint length here!) week sprint...'. Then, the next person to your left adds to your sentence and this carries on until the last person has spoken or if the story is developing in an interestin...
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  • Planning PokerPlanning PokerPlanning PokerПокер Планирования

    Posted by on June 20th, 2009 at 2:46 pm
    Timing: 5 mins Ingredients: 1 set of planning poker cards per participant. http://www.crisp.se/planningpoker/ Directions: Participants in an estimation meeting are each given a set of cards. Each card contains an estimate. Units used vary, they can be days, ideal days, story points, etc. The cards are numbered to account for the fact that the longer an estimate is, the more uncertainty it contains (e.g 1, 2, 3, 5, 8, 13, 20, 40). When an item (feature, task, etc.) is presented, with...
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  • Word at a Time LetterWord at a Time LetterWord at a Time LetterПисьмо по Одному Слову

    Posted by on June 20th, 2009 at 2:36 pm
    Timing: 15 mins Ingredients: Stop Watch Directions: Have participants pair up and sit side by side so they’re both facing the same direction. Decide who will be partner A and who will be partner B. Tell them to write a letter together, one word at a time. Partner A starts with the word “Dear.” Partner B follows with the name of the recipient.” Continue until they have completed writing the letter to the recipient. If they finish the first letter before you call time, have the...
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  • The Train GameO Jogo do TremEl Juego del TrenЖелезная дорога

    Posted by on June 20th, 2009 at 2:13 pm
    Timing: 20 mins Ingredients: 2 equal sets of wooden train track with some complexities (bridges, tunnels, etc) Create a set of requirements and put a score on each (Different degrees of complexity and value are important) Test the event yourself to get a sense of time Directions: Split into at least two groups Split the groups into the "big release" and "iterative" groups Tell them that their customer is a parent who want to "buy" a product to keep their child entertained...
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  • 60 Paces60 Passos60 Pasos60 Шагов

    Posted by on June 20th, 2009 at 2:09 pm
    Timing: 10 mins Ingredients: Stop Watch Directions: Round one Each person pairs off with another, preferably someone they do not know. Each pair then chooses who will be the manager and who will be the worker. The manager will direct the worker to walk 60 normal paces within two minutes using only the following 6 commands: Go, Stop, Left, Right, Faster, Slower. After two minutes are up, ask for a show of hands for how many completed the 60 paces. Round two There are no managers ...
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