This game helps new scrum teams to create a definition of done and to understand why the definition of done is so important. It can be done almost anywhere and requires one sheet of paper.
Three Projects, Three Experiments
Context: This game is similar to multi-tasking game, and can be used to teach concepts like focusing on people utilization (instead of completing projects early), continuous partial attention, effect of lack of face to face communication, limiting Work-in-progress, etc. Acknowledgements: This is a variation of how Peter Saddington did his multi-tasking game at Agile 2013 What you need: flip charts (to note down times), stop watch, 6-8…
The Domino EffectThe Domino EffectThe Domino EffectThe Domino EffectThe Domino Effect
Demonstrate the effect unrealistic timelines has on team dynamics with this fun domino stacking game.
Ouija Board EstimationOuija Board EstimationOuija Board EstimationOuija Board Estimation
Great fun and a really fun alternative to planning poker. Place a story in the centre of the table, and each team member places there finger on it. In silence, the team “collaboratively” push or pull the story to the size they believe it represents.
Mitch Lacey Team Prioritizationseriouseriouseriouseriou
This is an estimation game based on Mitch Lacey’s book “The Scrum Field Guide: Practical Advice For Your First Year”.