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Archive for the ‘Team Dynamics’ Category
  • New Kanban simulation game “Featureban”

    Posted by on September 12th, 2014 at 6:33 am
    Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (there are instructions included for that already) or to connect multiple systems together (sorry, you’re on your own there). It should be easy to add other elements too; I would recommend that you introduce those in later rounds ...
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  • Cynefin with the Team DrawerКеневин с командным рисовальщиком

    Posted by on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game "Cynefin with the Team Drawer" and to play it we need: Several sets of the Team Drawer (one for each team, look at the photo below). It is a small wooden platform with a big hole in the middle for  the marker and the small holes on the edges of the platform, which cling colored laces. People - yes, they are necessary. We ex...
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  • The Newlywed Game

    Posted by on August 9th, 2014 at 3:22 pm
    Timing: 15 - 30 minutes, depending on the ensuing discussion! Overview: This is a game about setting expectations.  That can be setting expectations between a coach and a team, or between a new product owner and new scrum master.  The point is to make getting to know each other and establishing expectations more fun! The ensuing discussion is a great way to establish a coaching agreement between a coach and a new team or to get people aligned on what to expect from fellow team members (IE: ...
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  • The Cultural Radars

    Posted by on July 21st, 2014 at 12:59 am
    Corporate culture is the number one barrier to agile adoption and the leading cause of failed agile projects. At least this is what VersionOne's surveys suggest for the last few years (e.g. 2013, 2012, 2011, 2010). This exercise aims to examine the cultural diversity (the variety in participants' cultural preferences) and to identify possible clashes with the agile culture (based on the prevailing cultural preferences of the participants). As such it could be (regularly) used to check whether th...
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  • The Rocket Retrospective

    Posted by on June 19th, 2014 at 1:22 am
    The Rocket retrospective is a 15 minutes (strictly timeboxed) retrospective which defines concrete follow-up actions for each of its participants. Being short, engaging and result-oriented it boost up the self-actualizing/self-discovering capabilities of the team to a new level within an affordable cost (much lower than alternative retrospectives as the Start-stop-continue retrospective, Starfish retrospective, Speed boat retrospective, Timeline retrospective, etc.). Also it effectively addresse...
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  • Epic bedtime story

    Posted by on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed scrum". This also relates to the roles/skills and how natural instincts affect teams so there is no wrong way to play it. **I tried it with 4th graders to test it before I brought this to the grownups. Went really well in both ca...
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  • The Product Owner RoleO papel do Product OwnerEl rol del Product OwnerРоль владелец продуктаLe rôle de la propriétaire du produit

    Posted by on May 28th, 2014 at 7:42 am
    Objectives: To learn about duties of the product owner role, and the importance of communication. Timing: 25 - 35 min. Highly depends on the number of participants. Materials: Paper, Tape, Scissors, Markers, Paper people (3 people per team, ideally 8-10cm height x 6-8cm width). Number of Participants: At least 4. For larger numbers, split in teams of 3 to 5 people per team. Excerpt: This game is perfect to express the duties of a Product Owner, not only for those that are running ...
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  • Ball Flow Game

    Posted by on May 6th, 2014 at 6:00 am
    Timing: 1 hour Overview: The Ball Flow Game is a variation of the Ball Point Game, where the aim is for a team to process 20 balls as quickly as possible (as opposed to complete as many in 2 minutes), with the following rules: Participants play as a whole team (everyone must touch each ball) Balls must have air time between people No passing to a direct neighbour The start person must be the end person Learning Points: The following learnings are usually discussed: Lim...
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  • The Sandwich Retrospective

    Posted by on March 12th, 2014 at 12:51 pm
    This exercise can be used as a retrospective technique (in addition to other popular techniques as the Start-stop-continue retrospective, Starfish retrospective, Speed boat retrospective, etc.). I called it the Sandwich retrospective as it covers three different “slices of ingredients” which I believe are essential for self-reflection. These (in "sandwich terms") are: The issues (the "hunger") we face in our organization, project, release, sprint, etc. (the "Bottom slice"); The potential...
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  • A day in the perfect Company Movie

    Posted by on October 14th, 2013 at 6:05 pm
    Timing: 15-20 minutes Materials: Whiteboard, Marker, Post-its, pens Learning Points: Help people visualise on  how global and local problems can be interconnected -or woven together-, its impact, amplitude and magnification through different departments and how a shared goal can be compromised. The game also help participants to have a unify point of view, independently from their range in the hierarchy. It is really useful when you have people from different backgrounds and ar...
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