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Archive for the ‘Team Dynamics’ Category
  • To Plan or Not To Plan

    Posted by on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been completed, the facilitator assesses and leads discussion around the team’s work, and the teams will have a chance to compare their experiences. Timing 30min – 45min Number of participants Ideal 6 – 8, enough for two teams of...
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  • Nexus Zoo (a scaling simulator)

    Posted by on July 27th, 2016 at 10:51 am
    This game was designed by Mark Noneman and Don McGreal for a presentation on the Scrum.org Nexus framework. This is a fun and effective way to replicate the challenges of scaling product development across many teams. It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise righ...
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  • Judgement Juggler

    Posted by on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter- team communication, iteratio...
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  • First Things First?

    Posted by on June 10th, 2016 at 9:38 am
    A team plots their current and future work on the time management matrix outlined in Stephen Covey’s The Seven Habits of Highly Effective People.  This visual and tactile exercise can help a team really get to the bottom of what’s most important; and if they’re spending time and energy on things that aren’t that important.  It promotes alignment between team members and leadership (i.e., Product Owner). Logistics Timing Prep time – 15 minutes.  This is somewhat dependent upon ...
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  • Traditional vs. Agile Approach of Managing Work

    Posted by on May 31st, 2016 at 7:40 pm
    I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitioners able to recognize the differences between waterfall/ silo team structure vs. Agile/Collaborative team environment. Material – Crayons – Scissors (2 to 3 per team) – Coloring pages: use any, but I prefer to u...
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  • Try or Die – The X-periment

    Posted by on February 21st, 2016 at 3:12 am
    The Game Try or Die - the X-periment is a ~20min game for a group of 3..5 players to experience how to act under conditions of uncertainty / ambiguity. The name of the game stems from a well-known Deming quote: "Learning is not mandatory, neither is survival". Wim Heemskerk shortened this to 3 words: "Try or die".  The game was designed, created and test-played at Play4Agile 2016 Germany. In a pre-session before the event Jordann Gross and Wim Heemskerk started experimenting with game me...
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  • Daily Stand Up Simulation

    Posted by on January 26th, 2016 at 9:30 pm
    Daily Stand-up is the most visible and widely used Agile practice. This Stand-up simulation works quite well with either team, new, that never run the stand-ups before or experienced team, looking to make their stand-ups more productive. For new teams, I normally run “Yes and Story” Improv game before this simulation. This way group gets a fair understanding of team collaboration and what it takes to build upon each other’s work. I have also run this simulation with few other variations...
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  • The Job Title Game

    Posted by on January 7th, 2016 at 7:05 am
    It’s good practice for companies to try to keep the number of official job roles to a minimum. It saves on administration and prevents people from boxing themselves in their role. In this exercise, we’ll flip this concept and see, if everyone can get a very specific or even unique job title. This is best suited as an icebreaker for a retrospective.  Timing: 5-10 minutes   Materials: Pens, one blank index card per participant, a container Instructions: Each person...
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  • Penny Flow

    Posted by on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I've seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons.  Attendees can expect to learn about Agile's roots in Lean manufacturing, batch size theory, single piece flow, being adaptive to change, quick feedback and communication. Each round after the first is essentially optional, ...
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  • Agile Scrum framework at glanceIntroducción al framework Agile Scrum Intro au framework Agile Scrum

    Posted by on July 14th, 2015 at 10:59 am
    Purpose The goal of the game is to start the conversation within the team about their development process, in this case, by using the Agile-Scrum framework. By asking open ended questions, the facilitator would help the team discover areas of improvement identified by the team, help with clarifying some concepts and show the team how easy it's to inspect and adapt their own development process. When to use it This game could be used with new teams (everybody is new), when a new member i...
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