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Archive for the ‘Team Dynamics’ Category
  • Human Knot

    Posted by on November 22nd, 2011 at 10:18 am
    What it is: A physical-participation disentanglement puzzle that helps a group learn how to work together (self-organize) and can be used to illustrate the difference between self-organization and command-control management or simply as a get-to-know-you icebreaker. Standing in a circle, group members reach across to connect hands with different people. The group then tries to unravel the "human knot" by unthreading their bodies without letting go of each other people's hands. Why you'd u...
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  • Pairing for Non-Programmers

    Posted by on October 7th, 2011 at 9:14 am
    While we've all heard about "pair programming", pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts Activity: 45 - 60 minutes, depending on the size of the group Materials: Handouts, pads of paper (# attendees / 2), pens (same as pads of paper) Instructions: Setup This activity will occur in two rounds. The first round invo...
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  • Learning Matrix

    Posted by on August 24th, 2011 at 1:48 pm
    Timing: 1 hour Players (5..8 recommended): Project leader or facilitator Project staff Ingredients: Internet access A past project to analyze Directions: The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration. Clicking on the image to the right will take you to an “instant play” game at Here, this image will be used as the “...
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  • Circles and Soup

    Posted by on August 16th, 2011 at 11:33 am
    Timing 1 hour Players (5..8 recommended) Project team (manager, director, developers, designers, programmers, etc.) Neutral facilitator recommended Ingredients Internet access A past project to reflect on Directions The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control. Before identifying what you want to improve, you must first be clear on t...
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  • Zhong Zhi, a one-handed agile game for illustrating problems and finding solutions

    Posted by on August 14th, 2011 at 10:07 am
    Timing: playing takes only a few seconds. The debrief is initially just as short – the point has been made. We’re hoping that’s followed by a fuller discussion. Materials: None – just your hands. Instructions Four person team, around a table in a bar. One member chooses to use Zhong Zhi to surface an issue about poor performance. Everyone takes their hands off the table. On the count of three, everyone is to put their right hand down on the table with between one and four fin...
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  • Agile Airplanes

    Posted by on July 28th, 2011 at 3:56 am
    John Heintz, from Gist Labs, has just released his Agile Airplane Game at It is a game in which multiple teams have to coordinate to fold certain quantities of different airplanes that meet certain acceptance criteria (like being able to fly :) ). John has made a nice matrix on what aspects of agile are covered by this game: (more…)...
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  • Actions for Retrospectives

    Posted by on July 22nd, 2011 at 9:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Event leader • Employees / team members or event attendees The goal of this game, based on Nick Oostvogel’s Actions Centered, is to examine multiple aspects of an event in order to form original ideas on how it can be enhanced in the future. Clicking on this image will start an “instant play” game at Here, this image will be used as the “game board,” and there will be ...
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  • Agile Game Incubator Online

    Posted by on July 12th, 2011 at 2:28 pm
    Communicating complex problems can be difficult. How do you get others to realize the intricacy of the issue? Do they know the restraints involved in solving it? What can you do to help them recognize the importance of the situation? One unique way of explaining aspects of a difficult dilemma is to create an educational game. Fortunately, Tasty Cupcakes’ Agile Game Incubator provides the perfect opportunity to do so. This fun strategy is both intriguing and innovative, and will help participa...
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  • How-Now-Wow Matrix

    Posted by on July 11th, 2011 at 11:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: While creative ideas often form during the brainstorming process of a project, originality can be lost as time goes on. Complicated plans, difficult decisions, and limited resources often force you to resort to used, familiar ideas. To surpass the stagnant stream of stale strategies, you must think outside of the box to generate n...
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  • Impact & Effort Matrix

    Posted by on July 5th, 2011 at 2:55 pm
    Timing: 1 hour Ingredients: • Internet access • A goal Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which o...
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