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Archive for the ‘Requirements’ Category
  • Wellbeing North Star

    Posted by on August 16th, 2012 at 4:47 pm
    Wellbeing North Star, created by Kimberly Wiefling, allows you to analyze all angles of your situation in order to reach your desired end state. By comparing what you like and dislike about different aspects of your product, meeting, work day, etc., you can identify where your efforts are needed most to ensure that you achieve your goal. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Team Leader Employees Directions: You can instantly play Wellbeing No...
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  • Customer-Centric

    Posted by on August 15th, 2012 at 1:14 pm
    Scott Sehlhorst, President of Tyner Blain LLC, developed this graph to improve product development by understanding which stakeholders are impacted most by your product. Timing: 1 hour Ingredients: Online access A product Players (5..8 recommended): Product Manager / Product Owner Development Team Directions: Clicking on this image will start an "instant play" game at; simply email the game link to your team to invite them to play. In the game, the i...
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  • Kanban Tetris

    Posted by on August 13th, 2012 at 11:29 am
    Timing: About 2-3 hours Materials: - General A noise maker (bell, horn, whistle) to start/end iterations. Tape to fix down the ‘Inventory Stores’ Stop watch or other timing device Materials: - Each Team A table that can seat 4 people comfortably Sticky Note pad– back torn off, so sticky-side is up. 4x4 Quad ruled paper – 4 or 5 sheets Four sharpies / thick pens 4 sheets white paper to represent the inventory stores Assorted Lego blocks in three colors A st...
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  • Lean Startup SnowflakesLean Startup – Les flocons de neige

    Posted by on May 16th, 2012 at 5:08 am
    Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we'll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. [caption id="attachment_2140" align="alignnone" width="300" caption="snowflakes"][/caption] Materials: Pretend money (unit bills [euro/dollar], approx 100 units); ream of paper; 2 pairs of scissors for every 4 participants; audible timer; markers and flipchart for each tabl...
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  • Tasty Estimation

    Posted by on April 19th, 2012 at 1:39 pm
    Timing: 30-60 min. depending on the number of stories Goal: to practice the relative estimation technique by comparing user stories Preparation: Backlog items written or printed on index cards Items should describe activities, which are well known to the team members and can be quickly estimated. You can play the game either with the real backlog or you can use one of the tasty backlogs provided below. About 5-7 index cards of a different color to mark columns. You need a room w...
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  • Ouija Board EstimationOuija Board EstimationOuija Board EstimationOuija Board Estimation

    Posted by on March 27th, 2012 at 12:34 pm
    Sit the team around a table (ideally a round one) and stick post-its around the table to represent the fibonacci sequence of size (1,2,3,5,8,13). Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents. Well formed, well understood stories move freely and easily. Poorly defined or misunderstood stories stay in the centre of the table - when this occurs the facil...
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  • Is it Ragu or Bolognese?

    Posted by on February 1st, 2012 at 5:36 am
    Common Understanding for User Stories So a while back I was having seeing a team have different interpretations of user  stories causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothing awful, just not ideal. I came up with a very simple exercise to help the team understand that we can too easily make assumptions that everyone understand exactly what we mean, and the in fact our mental models are often quit...
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  • Mitch Lacey Team Prioritizationseriouseriouseriouseriou

    Posted by on October 5th, 2011 at 9:25 pm
    This prioritization game was inspired by the innovative Agile and Scrum expert, Mitch Lacey. As described in his book, The Scrum Field Guide: Practical Advice for Your First Year, the collaboration and visual organization involved in this activity provides a painless way to manage backlogs, making your task list less daunting and more effective. Timing: 1 hour Ingredients: A list of backlog items (epics / stories) to prioritize. Players (5..8 recommended): Team Manager Stak...
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  • Merrill Covey Matrix

    Posted by on August 30th, 2011 at 11:22 am
    Timing: 1 hour Players (5..8 recommended): Project manager or facilitator Internal team, partners, or customers Ingredients: internet access a to-do list Directions: The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently. Clicking on the image to the right will start an “instant play” gam...
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  • SWOT Analysis Game

    Posted by on July 21st, 2011 at 2:54 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that alter your trek to the finish line. To help you recognize these interferences before you begin your journey, we have collaborated with the Gamestorming team to bring you this online game based on the well-known SWOT...
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