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Archive for the ‘Management’ Category
  • E.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregor

    Posted by on April 25th, 2013 at 3:06 pm
    This exercise is actually "Exercise Without A Name" - hence its name "E.W.A.N." The reason for this is, after the 14 of us finished brainstorming the creation of this game at Agile Coach Camp Netherlands 2012, we came to the conclusion that this game could not be given a name, as doing so would transmit its intention, and thereby reducing its impact.  See, this "Exercise Without A Name" started out as a desire to name, and reveal, the "elephant in the room". Of course, if the word "elephant"...
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  • The high-risk airplane factoryLa riesgosa fábrica de aviones de papel

    Posted by on March 28th, 2013 at 9:29 pm
    Timing: 35-40 minutes Materials: Paper, pen, scissor, tape, watch. Instructions: This game is good fun to understand how to prioritise using the Lean "bucket" system and Agile concepts and managing RISK with the best-known strategy. The participants will also learn the power of information radiators and retrospective. 1. Teams are created (3 to 5 people each) 2. Each one receives paper, a pen and tape. 3. The moderator informs that they should create as many paper planes -of the fol...
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  • Take the Win Win WaveTake the Win Win WaveTake the Win Win Wave

    Posted by on December 5th, 2012 at 11:19 am
    This is a facilitation game that I started during my workshops where people try to visualize their flow and improve it. It uses the PLöRK (play&work) approach based on Cynefin and Scrum.   Timing: 90 minutes   Materials: 1 white board or a large panel pencils or surliners large sticky notes (4 in x 6 in) (! use bright colors) small sticky notes (pink) small sticky notes (light green) Instructions: Preparation draw the starting point "A" ...
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  • Werewolf Facilitation

    Posted by on November 2nd, 2012 at 4:36 am
    The original game has been subtly changed into an exercise co-created as part of a collaboration day between myself and Geoff Watts. Timings: 45-60 mins Materials: 8-18 people, seating in chairs in a circle 1 deck of Werewolves cards (available on Amazon here) Instructions: This is a well known game (based on the original "Mafia" game) in development circles, and can be used as a simple team building, fun exercise to break up a boring meeting or end a challenging retrospecti...
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  • The Blame GameLe jeu du blâme

    Posted by on October 27th, 2012 at 10:25 am
    This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be 'The Team' which is rewarded and punished on a team level and 'The Individuals' have a mix of team and individual rewards and punishments. Timing: 20-45 minutes Materials: Deck of Cards, rules instructions, paper/pen to keep track of scores Instructions: Divide the groups in 2 groups. Ideally around 4-7 people per group. Explain people that th...
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  • Video Reframing

    Posted by on October 23rd, 2012 at 10:18 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes Materials: Thought-provoking video and the AV equipment to play it to the team Instructions: The idea of this "game" is to play the team a short, thought-provoking video and ask the team to reflect on it in their context. Excellent as a retrospective technique. One of our favourite debriefing templates for this exercise is the "What? So What? Now What?" template: ...
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  • Top Traits

    Posted by on October 23rd, 2012 at 3:55 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-60 minutes Materials: Top Trait templates Photographs of stakeholders Instructions: Explain that this is an exercise to help provide some context around the users of the system For each user type or specific persona, someone (perhaps the Product Owner) will explain their background and how they use the product or system During the explanation capture relevant informati...
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  • Free Market Prioritisation

    Posted by on October 23rd, 2012 at 3:35 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 15-45 minutes (depending upon the size of the Product Backlog, number of stakeholders and amount of discussion) Materials: A Product Backlog Stakeholders in prioritisation (Optional) Currency tokens such as monopoly money or poker chips Instructions: Explain that this is an exercise to help collaboratively prioritise the Product Backlog Divide the currency tokens equally...
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  • We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)We want a city (Scrum simulation with LEGO extension)

    Posted by on September 14th, 2012 at 2:39 pm
    I think the Scrum Simulation with LEGO Bricks by Alexey Krivitsky  is a great way to experience agile ways of working. I’ve used it a lot while giving workshops. The game however focuses mainly on the processes. Depending on the group I felt that the game could have an extension which focuses on the gathering of the required information and setting up the backlog. Most groups exist, besides developers, of product owners, management, stakeholders and so on. A very important part of prod...
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  • The Domino EffectThe Domino EffectThe Domino EffectThe Domino EffectThe Domino Effect

    Posted by on September 12th, 2012 at 6:29 pm
    Ingredients 99 Dominoes A yard stick for each team Directions Notify 3 teams that they are about to build a tower exactly 20 and 5/8 inches high using the 33 dominoes provided. Ask teams for estimates on how long it will take them. They will usually estimate somewhere around 8-10 minutes. Pick one 'tiger-team' and tell them you really believe in them and you believe they can do it in half the time: <4 minutes. (It is practically impossible to get it done in 4 minutes… we've ...
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