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Archive for the ‘Management’ Category
  • The Fatware Matrix

    Posted by on December 29th, 2014 at 12:36 am
    The human desire for choice is unlimited. At least this is advocated in many psychological theories of human motivation and economic theories of rational choice. And this is so natural - after all having multiple options gives us the freedom to select the ones which suit us best. However scientists have recently found just the opposite - having "too many" choice might be demotivating and even repellent to consumers. The most popular demonstration of this is the so called Jam experiment. It was c...
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  • Building team trust using a Trust Canvas

    Posted by on December 14th, 2014 at 10:23 am
    After a series of exercises and brainstorming sessions with various teams, we have clustered the most frequently occurring factors that positively influence Trust in teams. We created a new instrument which we are glad to share with you - the Team Trust Canvas (French version). The main purpose of this tool is to build a discussion around the trust and possibly generate new rules or agreements in a team. How it works. We start with filling the fields on our “canvas”: Clarity. A ...
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  • The Zmey Planning

    Posted by on November 25th, 2014 at 2:38 am
    Zmey is a popular dragon form the Slavic mythology with three heads, wings and a snake's body. It personifies evil and often demands tribute from villages or small towns in the form of gold. In an attempt to defeat the Zmey and relieve the people from this odious creature many legendary heroes have lost their lives. So have software engineers. But in their case the Zmey ruins software estimates and brings chaos to software schedules. There might be many reasons why software estimates are so ina...
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  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • Team Responsibility Game

    Posted by on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I like to focus on the topics of team dynamics, responsibilities and sharing of the workload. Time Time required: 45-75 min Number of players One or more teams of 5-8. The game is usually more fun with more than one tea...
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  • New Kanban simulation game “Featureban”

    Posted by on September 12th, 2014 at 6:33 am
    Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (there are instructions included for that already) or to connect multiple systems together (sorry, you’re on your own there). It should be easy to add other elements too; I would recommend that you introduce those in later rounds ...
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  • The Estimation Quest

    Posted by on September 8th, 2014 at 3:43 am
    Adventure is defined as a bold, usually risky undertaking with uncertain outcome. How close is this definition to software estimation? I would say there are almost identical. The only difference is that adventure is more often exciting and enjoyable while software estimation is mainly tedious and frustrating. The main purpose of this exercise is: (1) to lead the participants through some of the most popular estimation methods and techniques used to predict efforts (cost) in software engineering;...
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  • Cynefin with the Team DrawerКеневин с командным рисовальщиком

    Posted by on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game "Cynefin with the Team Drawer" and to play it we need: Several sets of the Team Drawer (one for each team, look at the photo below). It is a small wooden platform with a big hole in the middle for  the marker and the small holes on the edges of the platform, which cling colored laces. People - yes, they are necessary. We ex...
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  • The Cultural Radars

    Posted by on July 21st, 2014 at 12:59 am
    Corporate culture is the number one barrier to agile adoption and the leading cause of failed agile projects. At least this is what VersionOne's surveys suggest for the last few years (e.g. 2013, 2012, 2011, 2010). This exercise aims to examine the cultural diversity (the variety in participants' cultural preferences) and to identify possible clashes with the agile culture (based on the prevailing cultural preferences of the participants). As such it could be (regularly) used to check whether th...
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  • The Rocket Retrospective

    Posted by on June 19th, 2014 at 1:22 am
    The Rocket retrospective is a 15 minutes (strictly timeboxed) retrospective which defines concrete follow-up actions for each of its participants. Being short, engaging and result-oriented it boost up the self-actualizing/self-discovering capabilities of the team to a new level within an affordable cost (much lower than alternative retrospectives as the Start-stop-continue retrospective, Starfish retrospective, Speed boat retrospective, Timeline retrospective, etc.). Also it effectively addresse...
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