Posted by sune lomholt on August 18th, 2013 at 2:37 pm
Timing:
2-4 hours typically 3
Overview:
This is a game used for introducing Kanban to software teams in Danske Bank. It is based on the Software Development Kanban game by Christina Skaskiw (http://www.skaskiw.biz/resources.html)
Learning Points:
The game sets up a simple kanban board and have teams of 3-5 players go through several rounds (similar to days) in order to have work flow through the system. The game introduces concepts such as visualization of work, work in process...
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Posted by Geoff Watts on May 4th, 2013 at 6:32 am
This is a theory of constraints based game that I am in no way attempting to claim credit for. I just wanted a link where I could point people to
Timing:
20-30 minutes
Materials:
A minimum of 10 people
A bag of 20 small coins
A flipchart to record the scores
Instructions:
4 people are to be workers, seated at a table
Each "worker" will have a "manager" stand behind them with a timing device (stopwatch or smart phone)
Two extra non-workers will also be stood around th...
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Posted by ocbermudez on April 10th, 2013 at 3:20 pm
Timing: Between 15-30 min
Materials:
piece of cardboard from any unused box (~20cm x ~20cm), marker, scissor, ~10 threads (around 60/80cm each one), big sheet of paper
Instructions:
You need to do some preparation first:
Do a hole in the middle of the cardboard piece with your scissor. You need to be sure the pen is able to go there and it is not dropping.
Do small perforation in each side of the cardboard square. You need to do as many perforation as participants. (betwe...
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Posted by Erich Buhler on March 28th, 2013 at 9:29 pm
Timing: 35-40 minutes
Materials:
Paper, pen, scissor, tape, watch.
Instructions:
This game is good fun to understand how to prioritise using the Lean "bucket" system and Agile concepts and managing RISK with the best-known strategy. The participants will also learn the power of information radiators and retrospective.
1. Teams are created (3 to 5 people each)
2. Each one receives paper, a pen and tape.
3. The moderator informs that they should create as many paper
planes -of the fol...
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Posted by Marie-Claire Dean on March 21st, 2013 at 7:28 pm
The goal of the Play doh Zoo Game is to explain and practice the reasons behind agile, and the principles that the methodology is built on. It is specifically targeted at designers and aims to highlight the benefits of agile, and illustrate how design activities can occur in an agile environment.
Cathie Hagen, Marie-Claire Dean and Megan Cook invented the game and originally ran this at SxSW 2012. There's a write-up of that session on Marie-Claire's blog and also on Adam Kleinberg's blog (he ...
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Posted by Pierre E. Neis on December 5th, 2012 at 11:19 am
This is a facilitation game that I started during my workshops where people try to visualize their flow and improve it.
It uses the PLöRK (play&work) approach based on Cynefin and Scrum.
Timing:
90 minutes
Materials:
1 white board or a large panel
pencils or surliners
large sticky notes (4 in x 6 in) (! use bright colors)
small sticky notes (pink)
small sticky notes (light green)
Instructions:
Preparation
draw the starting point "A" ...
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Posted by Todd Charron on September 9th, 2012 at 4:36 pm
The Project Manager's Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation which many Project Managers find themselves in.
Created by: Todd Charron (drawing influences from countless other variations)
Timing: About 15 minutes
Materials: Pad and pen.
Players: 7-10
Instructions: Everyone stands in a circle. One person volunteers to be "the PM" and stands in the middle of the circle. The "PM" has the ...
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Posted by Todd Charron on August 15th, 2012 at 11:40 pm
Die Card Die - An Interruption Game is a card and dice game for teaching the impact of interruptions on iterations. This game was created as part of the "Agile Game Incubator" session at Agile 2012.
Created By: Todd Charron, Richard Cheng, Cynthia Eng-Dinsel, Sophie Manton, Stacy McDonald, Judith Mills, J Paul Daigle, and David Parker.
Timing: About an hour
Materials: 1 deck of playing cards, 1 six-sided die. Optional: Tape, and sticky notes to create board.
Players: 4-10
...
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Posted by Paul Osborn on August 13th, 2012 at 11:29 am
Timing: About 2-3 hours
Materials: - General
A noise maker (bell, horn, whistle) to start/end iterations.
Tape to fix down the ‘Inventory Stores’
Stop watch or other timing device
Materials: - Each Team
A table that can seat 4 people comfortably
Sticky Note pad– back torn off, so sticky-side is up.
4x4 Quad ruled paper – 4 or 5 sheets
Four sharpies / thick pens
4 sheets white paper to represent the inventory stores
Assorted Lego blocks in three colors
A st...
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Posted by André Dhondt on May 16th, 2012 at 5:08 am
Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we'll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning].
[caption id="attachment_2140" align="alignnone" width="300" caption="snowflakes"][/caption]
Materials:
Pretend money (unit bills [euro/dollar], approx 100 units); ream of paper; 2 pairs of scissors for every 4 participants; audible timer; markers and flipchart for each tabl...
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