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Archive for the ‘*All Games*’ Category
  • Marshmallow Challenge

    Posted by on November 8th, 2010 at 12:39 pm
    Learning Objective: Understand the benefits of evolutionary design When to use this game: Play this game to shift away from Big Design Up Front. Time: 45 minutes Description: Teams that balance planning with experiments and learning about the problem domain do a lot better than teams that do a lot of upfront planning and no learning. Target Audience: This game is designed for all team members and especially important for Product Managers/Owners and Architects/Designers. ...
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  • The Backlog is in the Eye of the BeholderO Backlog está no olho de quem vêEl Backlog esta en el ojo de quien lo miraБэклог в глазах смотрящего

    Posted by on July 3rd, 2010 at 8:37 pm
    Description Organization and prioritization are two distinct activities that can be used to improve the quality of a product backlog. A simple linear list is difficult to prioritize. As well, many stakeholders are forgotten in the rush to deliver customer value. See example list of stakeholders. The purpose of this game is to expand the view of multiple stakeholders as well as illuminate the value of organizing the work without prioritizing. Learning Points ● The value of organizing befor...
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  • Pocket-sized PrinciplesPrincípio de BolsoPrincipios de Bolsillo

    Posted by on January 24th, 2010 at 6:45 pm
    Timing: 15 minutes Ingredients: Copies of the twelve principles of agile software (http://agilemanifesto.org/principles.html) White-boards and/or flip-charts Markers Recipe: This is an exercise that we came up with to better communicate the twelve principles behind the Agile Manifesto. In their existing form, it is challenging for people to read and understand each principle and, just as importantly, to easily refer to them later. Divide participants in to groups, each ...
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  • Map FlapMexendo no MapaMap Flap

    Posted by on October 27th, 2009 at 1:03 pm
    Timing: 45-60 mins Ingredients: Pens & paper for all Business team, with shared domain responsibility. For example, the HR department or  Sales team. You can have a mixture so long as there is overlap. Recipe: Explain some basic workflow/process mapping mechanics and identify the Value Stream. Have each person (or groups of two or three depending on size of the audience) map the Value Stream identified above. Give 15-20 minutes to this activity and encourage discussion...
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  • White Elephant SizingWhite Elephant SizingWhite Elephant SizingИзмерение Белого Слона

    Posted by on September 26th, 2009 at 8:52 pm
    Note: If you haven't heard of White Elephant Gift Exchanges before, read this. Ingredients: Sizing board (a whiteboard or flip-chart or the like; divided into 5 columns: XS, S, M, L, XL) Timer A set of prepared stories A set of 5 X 3 cards Tape for attaching the cards to the board Recipe: Have the team stand-up in a half circle facing their sizing board. Shuffle a deck of story cards and place them face down on a table in front of the sizing board. Place a timer next to t...
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  • Example Please!Um exemplo, por favor!¡Por favor, un ejemplo!Пример, пожалуйста!

    Posted by on August 18th, 2009 at 10:43 am
    Timing: 20-40 mins Ingredients: Paper, pens, whiteboard and markers Recipe: Briefly review the four value statements from the Agile Manifesto. One at a time for each statment ask the group to write down an example (60 -90 seconds). In turn have everyone read their example aloud. Ask the group to choose the example they like best, write it on the board (two is fine if there is a split or close call). Learning Points: This Agile Game helps to prompt and establish an understan...
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  • People PollingVotaçãoVotaciónОпрос людей

    Posted by on July 14th, 2009 at 12:33 pm
    Timing: 10 mins Ingredients: A good-sized audience - 10 or more (the bigger the better) Pens & paper for all Recipe: It is best to sneak this exercise in when it is least expected. Start by selecting something in the room that is not easily counted or estimated. Take the time to write the exact number down and hide it from the audience. Then, have each individual quickly and privately write down their own estimate. Gather all of the estimates and calculate the average. Cro...
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  • The Problem with PrinciplesO Problema com PrincípiosEl Problema con los Principios

    Posted by on July 9th, 2009 at 11:38 am
    Timing: 30-60 mins Ingredients: Whiteboards Markers Set of four coloured sticky notes for each player Recipe: Begin by reviewing the four value statements from the Agile Manifesto.  Draw on the whiteboard a matrix of complexity on the vertical axis  and impact on the horizontal axis with a scale of low, medium and high. Draw out all 9 resulting boxes of the matrix. Assign a colour (one of the four sticky note colours) to each of the four statements in the manifesto. Ask...
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  • Presto ManifestoManifesto RápidoManifesto PrestoМанифест на скорую руку

    Posted by on June 25th, 2009 at 3:18 pm
    Timing: 10 mins Ingredients: Whiteboards and/or flip-charts Markers Recipe: Begin by defining what success on a software development project means. Is it only about being on time and on budget? What about customer satisfaction? Divide the participants in to groups and ask them to, based on their project experiences, come up with a list of criteria that they have noticed as critical elements on successful projects. Ask them to reach a consensus within their team and have each mem...
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  • Question GameO Jogo das PerguntasEl Juego de las PreguntasИгра в Вопросы

    Posted by on June 20th, 2009 at 3:03 pm
    Timing: 20 mins Ingredients: Board (electronic or on white board) 20-30 Clues Directions: Divide the participants in to teams and select someone to choose the first clue category and dollar value. Read the clue out loud and have participants ‘buzz in’ by raising their hands. A correct response adds the corresponding dollar value to their teams total, while a wrong response subtracts the same amount and leaves the clue open for other teams to ‘buzz in’. A response must be in ...
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