May The 4th (Force) Be With You Retrospective

This is an entire retrospective based on Star Wars May the 4th (force be with you). It includes Goal, Focus, Check-In, Energizer, Gather Info, Analyze, and Create Action Items, and Close-Out. It also includes a special snack section and is a creative and productive way for the team to incorporate their thoughts about the last sprint, team building, and even their knowledge about Agile and Scrum into a fun holiday of sorts.This is an entire retrospective based on Star Wars May the 4th (force be with you). It includes Goal, Focus, Check-In, Energizer, Gather Info, Analyze, and Create Action Items, and Close-Out. It also includes a special snack section and is a creative and productive way for the team to incorporate their thoughts about the last sprint, team building, and even their knowledge about Agile and Scrum into a fun holiday of sorts.This is an entire retrospective based on Star Wars May the 4th (force be with you). It includes Goal, Focus, Check-In, Energizer, Gather Info, Analyze, and Create Action Items, and Close-Out. It also includes a special snack section and is a creative and productive way for the team to incorporate their thoughts about the last sprint, team building, and even their knowledge about Agile and Scrum into a fun holiday of sorts.This is an entire retrospective based on Star Wars May the 4th (force be with you). It includes Goal, Focus, Check-In, Energizer, Gather Info, Analyze, and Create Action Items, and Close-Out. It also includes a special snack section and is a creative and productive way for the team to incorporate their thoughts about the last sprint, team building, and even their knowledge about Agile and Scrum into a fun holiday of sorts.This is an entire retrospective based on Star Wars May the 4th (force be with you). It includes Goal, Focus, Check-In, Energizer, Gather Info, Analyze, and Create Action Items, and Close-Out. It also includes a special snack section and is a creative and productive way for the team to incorporate their thoughts about the last sprint, team building, and even their knowledge about Agile and Scrum into a fun holiday of sorts.

The Lean-STAR Game

Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies per team from this Star-Connect pdf file. Steps: Form teams of 5’s. Each team member is responsible to connect…

X-Matrix Jigsaw Puzzle

Timing: 1 hour Overview: This short exercise is intended to give participants a feel for populating an X-Matrix, without the need to have a shared context, and without having to disclose confidential knowledge about their organisations. It consists of a pre-defined and generic set of “pieces” with which to populate the various X-Matrix sections, deciding which pieces should go where, and how they fit together. The “jigsaw pieces” with…

Failure Memory Game

The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture.Participants reflect on their own way, or the team’s culture to handle failures, and directly experience the consequences in a safe space for experimenting and learning. Who plays, and when? This game is usually played by a group of…

The Coffee Game

Overview: This game lets players experience the burden of being a Product Owner, backlog management and having to choose between stakeholders. Players will form a team responsible for everything related to coffee and will try to create as much business value as possible for their organisation while keeping stakeholders happy. Timing:  60 minutes Materials needed: enough room to form teams with their own space per team (pref 5 or…