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Archive for the ‘Development’ Category
  • Weekend Escape an agile backlog management game

    Posted by on May 26th, 2015 at 2:58 am
    Timing:  20 minutes to prepare plus 30 minutes for Standard version, or 75 to 90 minutes for Extended Version Overview: Small teams collaborate to order a backlog with a specific business goal in mind. Once the team has produced their backlog, they review the output of another team and discuss the differences. Everyone participates and discussion plays a key part in the game. Participant’s eyes are often opened to the complexity of backlog prioritisation. The game has been designed f...
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  • Scrumble – an Agile board gameScrumble – um jogo de tabuleiro ágilScrumble – un juego de mesa ágilScrumble – живой настольная играScrumble – un jeu de plateau Agile

    Posted by on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members often face, as being developers, product managers or facilitators and to provide solutions spontaneously, all in a casual setting. This game and its printable content are free to download. Have fun! Game duration: 2 hours ...
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  • Video ScrumVideo Video Video Video

    Posted by on February 5th, 2015 at 10:55 am
    Overview Scrum Video is an unique in its kind and extremely addictive simulation of Scrum. Teams during several Sprints create and show video films on free or given by the facilitator topics. Is it cool? We (coaches of Unusual Concepts company) played Video Scrum many times during last 2 years on our Certified Scrum Master (CSM) and Professional Scrum Master (PSM) (additional 3rd day) classes. We consider the game to be very effective in demonstrating and...
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  • Story cube time line

    Posted by on January 30th, 2015 at 6:48 pm
    Timing Between 30 minutes and 45 minutes. Allow 5-10 minutes to debrief Materials Rory's Story Cubes set Overview A game with "story cubes" and a lot of insight for teams.  Easy to adapt to your needs, and get the best value of "good" things. Allow people to talk openly and exchange points of view. The timeline could be 12-6-3 months or a project debrief. Instructions Step 1: Define the time line… Define the time line period. I personally did the full 2014 year. It was the first ...
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  • Hold the ball longer…stronger… together

    Posted by on January 13th, 2015 at 4:47 am
    Timing: This game may take from 20 to 30 minutes Materials: A multicolor light weight ball, 6 strong sticks or plastic pipes with 21 inches each stick/pipe length, space to walk around while playing Instructions: Game brief: Invite at least 6 volunteers to play this game. We are going to experience various scenarios in this game to demonstrate the need and importance of “collective code ownership” concept. The volunteers have to come close and hand over them the sticks/pipes. ...
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  • The Zmey Planning

    Posted by on November 25th, 2014 at 2:38 am
    Zmey is a popular dragon form the Slavic mythology with three heads, wings and a snake's body. It personifies evil and often demands tribute from villages or small towns in the form of gold. In an attempt to defeat the Zmey and relieve the people from this odious creature many legendary heroes have lost their lives. So have software engineers. But in their case the Zmey ruins software estimates and brings chaos to software schedules. There might be many reasons why software estimates are so ina...
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  • The Planning Quest

    Posted by on October 20th, 2014 at 5:41 am
    This exercise is a continuation of The Estimation Quest. It covers some additional aspects of software planning (incl. scoping, risk/change management and scheduling) and could be used to demonstrate some major differences between the traditional and agile software development in this regard. (more…)...
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  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customisation helps teams care and take ownership of their system and workflow to help the team unite behind common goals and have fun with their workflow. This game template Fellowship Of The Goal has been designed to deliberately be...
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  • Cynefin with the Team DrawerКеневин с командным рисовальщиком

    Posted by on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game "Cynefin with the Team Drawer" and to play it we need: Several sets of the Team Drawer (one for each team, look at the photo below). It is a small wooden platform with a big hole in the middle for  the marker and the small holes on the edges of the platform, which cling colored laces. People - yes, they are necessary. We ex...
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  • Software Kanban GameSoftware Kanban GameSoftware Kanban GameSoftware Kanban GameSoftware Kanban Game

    Posted by on August 18th, 2013 at 2:37 pm
    Timing: 2-4 hours typically 3 Overview: This is a game used for introducing Kanban to software teams in Danske Bank. It is based on the Software Development Kanban game by Christina Skaskiw (http://www.skaskiw.biz/resources.html) Learning Points: The game sets up a simple kanban board and have teams of 3-5 players go through several rounds (similar to days) in order to have work flow through the system. The game introduces concepts such as visualization of work, work in process...
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