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Archive for the ‘Communication’ Category
  • Learning Matrix

    Posted by on August 24th, 2011 at 1:48 pm
    Timing: 1 hour Players (5..8 recommended): Project leader or facilitator Project staff Ingredients: Internet access A past project to analyze Directions: The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration. Clicking on the image to the right will take you to an “instant play” game at innovationgames.com. Here, this image will be used as the “...
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  • Circles and Soup

    Posted by on August 16th, 2011 at 11:33 am
    Timing 1 hour Players (5..8 recommended) Project team (manager, director, developers, designers, programmers, etc.) Neutral facilitator recommended Ingredients Internet access A past project to reflect on Directions The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control. Before identifying what you want to improve, you must first be clear on t...
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  • Zhong Zhi, a one-handed agile game for illustrating problems and finding solutions

    Posted by on August 14th, 2011 at 10:07 am
    Timing: playing takes only a few seconds. The debrief is initially just as short – the point has been made. We’re hoping that’s followed by a fuller discussion. Materials: None – just your hands. Instructions Four person team, around a table in a bar. One member chooses to use Zhong Zhi to surface an issue about poor performance. Everyone takes their hands off the table. On the count of three, everyone is to put their right hand down on the table with between one and four fin...
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  • Actions for Retrospectives

    Posted by on July 22nd, 2011 at 9:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Event leader • Employees / team members or event attendees The goal of this game, based on Nick Oostvogel’s Actions Centered, is to examine multiple aspects of an event in order to form original ideas on how it can be enhanced in the future. Clicking on this image will start an “instant play” game at innovationgames.com. Here, this image will be used as the “game board,” and there will be ...
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  • SWOT Analysis Game

    Posted by on July 21st, 2011 at 2:54 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that alter your trek to the finish line. To help you recognize these interferences before you begin your journey, we have collaborated with the Gamestorming team to bring you this online game based on the well-known SWOT...
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  • Pros/Cons Game

    Posted by on July 20th, 2011 at 1:40 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: We have collaborated with the Gamestorming team, to bring you the Pros/Cons Game, which is based on Benjamin Franklin’s Pros/Cons List. The goal of this game is to separate the positive and negative aspects of a choice to help you organize your thoughts and make careful decisions. Clicking on the image to the right will tak...
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  • Agile Game Incubator Online

    Posted by on July 12th, 2011 at 2:28 pm
    Communicating complex problems can be difficult. How do you get others to realize the intricacy of the issue? Do they know the restraints involved in solving it? What can you do to help them recognize the importance of the situation? One unique way of explaining aspects of a difficult dilemma is to create an educational game. Fortunately, Tasty Cupcakes’ Agile Game Incubator provides the perfect opportunity to do so. This fun strategy is both intriguing and innovative, and will help participa...
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  • Impact & Effort Matrix

    Posted by on July 5th, 2011 at 2:55 pm
    Timing: 1 hour Ingredients: • Internet access • A goal Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which o...
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  • Online Plus/Delta Game

    Posted by on June 28th, 2011 at 3:04 pm
    People always have ideas about how to improve meetings, conferences, business trips, etc., but these are often structured as complaints. The Plus/Delta game takes this negative feedback and transforms it into useful information.   Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Team/Event Leader Team/Event Members Directions: The goal of this online game is to collectively form constructive criticism to ensure successful future events. By ...
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  • Rock-paper-scissors Happiness

    Posted by on June 27th, 2011 at 9:25 am
    Timing: 15 minutes, including discussion Description: Team members gather face to face. The game leader asks, On a scale of 1 to 5, how happy are you with work? 1 means “not very happy.” 5 means “wicked happy.” How happy are you with work? In the style of rock-paper-scissors, players simultaneously hold up one hand and a number of fingers. The number of fingers each player hold up is the player’s happiness metric. The game leader records either each person’s happiness met...
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