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Archive for the ‘Communication’ Category
  • Mind Reading

    Posted by on September 8th, 2013 at 12:03 pm
    Timing: takes about 40 minutes Overview: This game is for exploring team members' responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project.     Materials Needed: just regular white copy paper, enough for three pieces per person Instructions: Ask this opening question: at the start of most of your team's projects, are most of the criteria for succe...
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  • Line up

    Posted by on September 7th, 2013 at 5:04 am
    This is a simple and quick game that can be used as an energizer and get to know each other a little bit. It also gives you hooks to talk about acceptance criteria, self-organizing teams and process improvements Participants: 4-50 Timings: 15-20 minutes Materials: none Instructions: Round 1: Ask everybody to stand up Assign a ‘manager’ and ask him to make the group stand in a line, ordered by length Wait to see what happens. After everybody is lined up, check the res...
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  • E.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregor

    Posted by on April 25th, 2013 at 3:06 pm
    This exercise is actually "Exercise Without A Name" - hence its name "E.W.A.N." The reason for this is, after the 14 of us finished brainstorming the creation of this game at Agile Coach Camp Netherlands 2012, we came to the conclusion that this game could not be given a name, as doing so would transmit its intention, and thereby reducing its impact.  See, this "Exercise Without A Name" started out as a desire to name, and reveal, the "elephant in the room". Of course, if the word "elephant"...
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  • Communication Race

    Posted by on April 10th, 2013 at 3:20 pm
    Timing: Between 15-30 min Materials: piece of cardboard from any unused box  (~20cm x ~20cm), marker, scissor, ~10 threads (around 60/80cm each one), big sheet of paper Instructions: You need to do some preparation first: Do a hole in the middle of the cardboard piece with your scissor. You need to be sure the pen is able to go there and it is not dropping. Do small perforation in each side of the cardboard square. You need to do as many perforation as participants. (betwe...
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  • Copycats

    Posted by on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children's TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 20 minutes in total. Materials:  A team of 5+ people, if larger could be split into two teams. A way of timing, phone with stopwatch etc. Post-its and pens. Whiteboard or Flip chart + pens. Instructions: The c...
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  • The Herculean Doughnut

    Posted by on February 5th, 2013 at 10:05 am
    This is a game I created, which was then used and refined by me and my colleague Laurie Young to help gauge how well everyone involved in a project understand their responsibilites to the project and each other. It lends insight in to the pre-conceptions that people have about how projects should be run, which helps you tackle potential problems early. It has really helped projects get off to a good start and its good to revisit later on to see how peoples understanding have changed. Timin...
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  • Take the Win Win WaveTake the Win Win WaveTake the Win Win Wave

    Posted by on December 5th, 2012 at 11:19 am
    This is a facilitation game that I started during my workshops where people try to visualize their flow and improve it. It uses the PLöRK (play&work) approach based on Cynefin and Scrum.   Timing: 90 minutes   Materials: 1 white board or a large panel pencils or surliners large sticky notes (4 in x 6 in) (! use bright colors) small sticky notes (pink) small sticky notes (light green) Instructions: Preparation draw the starting point "A" ...
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  • Questions Only

    Posted by on November 2nd, 2012 at 6:11 am
    This improv exercise was originally seen on Whose Line Is It Anyway? CH4, on British Television, but manipulated into an agile learning experience by myself and Geoff Watts during a collaboration day. Timings: 5-10 mins Materials: 4 people A buzzer or hooter Instructions: Two of the four player meet in an imaginary location (place of work etc) on stage. The only rule of the game is that they can only converse by asking each other questions in turn. If a player hesitates or m...
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  • Delight

    Posted by on November 2nd, 2012 at 3:47 am
    This improv exercise originally comes from the work of Keith Johnstone. Geoff and I picked up the exercise from an improv workshop with Neil Mullarkey of the Comedy Store Players, in London. Timings: 5-10 mins Materials: 2 people (standing up) Instructions: The pair must tell a story about something imaginary they did together, but one of the pair can only interact with the story by saying the word "no". When the partner hears the word "no", they must offer an alternative direc...
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  • Gift Box

    Posted by on November 1st, 2012 at 9:56 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts, credit to Paul Z Jackson from his book) Timings: 5-10 mins Materials: 2 people (standing up) Instructions: One person holds an imaginary box in front of them. This imaginary box is capable of holding any item imaginable. The partner's job is to mime pulling items out of the box, whilst naming the item to the box holder. The box holder is required simply to verbally confirm items to t...
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