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Archive for the ‘Communication’ Category
  • The Misemotions Game

    Posted by on February 16th, 2016 at 5:38 am
    Software engineers are often seen by others as loony nerds (or weirdos) who are spending most of their time "interacting" with machines. And the more time passes, the more they are leaving the boundaries of "humanity" and becoming machines of their own. And within this transformation they seem to lose their emotionality and empathy (or emotional intelligence in general). The Misemotions Game is a great exercise to challenge this stereotype and prove that software engineers do express and recogni...
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  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by on January 29th, 2016 at 11:01 am
    In the simplest terms, software development decisions for commercial organizations can be reduced to a calculation of whether the cost of developing the software will be outweighed by the revenue generated or costs saved by the software. However, what does this mean for government and other non-commercial organizations for whom the impact of software isn’t primarily measured in terms of revenue? How should organizations prioritize work in the face of conflicting goals and metrics? Help mor...
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  • Daily Stand Up Simulation

    Posted by on January 26th, 2016 at 9:30 pm
    Daily Stand-up is the most visible and widely used Agile practice. This Stand-up simulation works quite well with either team, new, that never run the stand-ups before or experienced team, looking to make their stand-ups more productive. For new teams, I normally run “Yes and Story” Improv game before this simulation. This way group gets a fair understanding of team collaboration and what it takes to build upon each other’s work. I have also run this simulation with few other variations...
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  • Silent Collaboration

    Posted by on November 10th, 2015 at 1:26 pm
    This is a great facilitation exercise for quickly seeding a Product Backlog or anything else that requires collaboration. It is a technique that I've used for years and was originally inspired by Lyssa Adkins' Silent Work Techniques Steps: Divide participants into groups of 4-8 people. Provide each participant with 3X5 cards and a sharpie. Seed the product backlog by using the first 15% of your story writing timebox for silent writing. Then, have each participant take turns reading one ...
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  • JargonBust

    Posted by on October 27th, 2015 at 11:57 am
    Timing: 15 minutes or so (flex), can be inserted into any meeting to liven things up Materials: This is mostly a verbal game, no special supplies required except for small pieces of paper (can use postits) and writing implements. If making a master list (see option) a marker and paper taped to wall or dry-erase board will be needed for display. Instructions: 1. Players think about words that are so overused in the Agile lexicon that they have become meaningless or hard to define....
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  • Penny Flow

    Posted by on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I've seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons.  Attendees can expect to learn about Agile's roots in Lean manufacturing, batch size theory, single piece flow, being adaptive to change, quick feedback and communication. Each round after the first is essentially optional, ...
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  • Telestrations for Teams

    Posted by on May 11th, 2015 at 6:56 pm
    Timing: Really depends on the group size, but I'd allow at least 2 hours for a group of 10 to play three rounds.   Materials: The board game Telestrations. There are two versions of this game, an eight player version and a 12 player party-pack version for larger groups. https://boardgamegeek.com/boardgame/46213/telestrations It's available online (Amazon, etc), or from most decent shops which sell board games.   Instructions: This is a fantastic board game on it...
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  • The Teamwork Oscars

    Posted by on March 29th, 2015 at 2:01 am
    This exercise was created for practicing Benne and Sheats's group roles (although it might be adapted for any other similar classification). It does so by asking teams to resolve text puzzles (derived from popular teamwork fables) while at the same time team members are acting various group roles. Based on their performance the teams (as well as the individuals) might be awarded Oscars. The exercise could be also used to discuss the importance of group roles on team dynamics and teamwork. (m...
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  • Scrumble – an Agile board gameScrumble – um jogo de tabuleiro ágilScrumble – un juego de mesa ágilScrumble – живой настольная играScrumble – un jeu de plateau Agile

    Posted by on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members often face, as being developers, product managers or facilitators and to provide solutions spontaneously, all in a casual setting. This game and its printable content are free to download. Have fun! Game duration: 2 hours ...
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  • Video ScrumVideo Video Video Video

    Posted by on February 5th, 2015 at 10:55 am
    Overview Scrum Video is an unique in its kind and extremely addictive simulation of Scrum. Teams during several Sprints create and show video films on free or given by the facilitator topics. Is it cool? We (coaches of Unusual Concepts company) played Video Scrum many times during last 2 years on our Certified Scrum Master (CSM) and Professional Scrum Master (PSM) (additional 3rd day) classes. We consider the game to be very effective in demonstrating and...
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