Stay Updated: Posts | Comments   Follow us on Twitter
Archive for the ‘Agile’ Category
  • Story Cubes Retrospective

    Posted by on August 15th, 2016 at 6:49 am
    Story cubes are a children's toy designed to help with the creation and telling of stories. Each die has pictures instead of numbers and they are full of potential metaphors. They can be a fantastic tool to help a team reflect on a series of events they have experienced. I first tried this in December 2015 with a team who had suffered a bit of a traumatic month and since then have facilitated quite a lot of very interesting retrospectives using Story Cubes. The parallels that can be drawn b...
    Read More
  • Nexus Zoo (a scaling simulator)

    Posted by on July 27th, 2016 at 10:51 am
    This game was designed by Mark Noneman and Don McGreal for a presentation on the Scrum.org Nexus framework. This is a fun and effective way to replicate the challenges of scaling product development across many teams. It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise righ...
    Read More
  • Scrum Simulation With Minecraft

    Posted by on July 1st, 2016 at 1:04 pm
    This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons.   Timing:   8 hours (full day), divided in: Minecraft Bootcamp – 2 hours; Pre-Game – 1 hour; Game – 4 hours; Post-Game – 1 hour;   Overview:   The products of my MSc dissertation at the University of Liverpool includes two gamified le...
    Read More
  • Judgement Juggler

    Posted by on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter- team communication, iteratio...
    Read More
  • Scrum Card GameScrum Card GameScrum Card GameScrum Card GameScrum Card Game

    Posted by on June 18th, 2016 at 1:54 pm
    SCRUM CARD GAME is the simple game, which lets players experience work in Scrum sprints and brings to discussion many questions and topics that happen in real life while working in a Scrum team. This experience facilitates learning and makes participants prepared to the real use of Scrum. This game is usually played during the training or workshop. Participants should know about Scrum framework or could be introduced to it right before the game. I built this game as I felt other simulati...
    Read More
  • Scrum Values & Roles Card Game

    Posted by on June 15th, 2016 at 10:07 am
    Timing: 20-35 minutes Overview: This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles. There are four categories of cards: roles, responsibilities, values, behaviors. The objective of the game is to distribute the responsibilities cards below the roles cards and distribute the behaviors cards below the values cards. Example: Winning condition: The first group to complete the d...
    Read More
  • The Agile Mindset Workshop

    Posted by on June 13th, 2016 at 7:52 am
    Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits For the team: After facilitating this workshop I observed teams checking their actions and values against the manifesto. They had a constant reminder in a single glance at the wall. For instance, there was a particu...
    Read More
  • Paint The Story PointЗакрась Стори Поинт

    Posted by on June 1st, 2016 at 10:18 am
    Purpose Demonstrate how planning and estimating with relative story points can benefit business to be more agile and transparent Timing Entire game usually take 60 minutes to run including debrief. 15 minutes - estimation 35 minutes - complete painting (each painiting iteration is 1 minute) 10 minutes - debrief Materials and setup: Teams should consist of 4-5 people Team should work at the table Put two flip-chart papers on the table Each participant should have on...
    Read More
  • Traditional vs. Agile Approach of Managing Work

    Posted by on May 31st, 2016 at 7:40 pm
    I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitioners able to recognize the differences between waterfall/ silo team structure vs. Agile/Collaborative team environment. Material – Crayons – Scissors (2 to 3 per team) – Coloring pages: use any, but I prefer to u...
    Read More
  • Throw the Cat.. and other objects

    Posted by on May 24th, 2016 at 1:33 am
    Timing: 10 minutes preparation, 15 minutes to run then as long as you need to debrief Materials: Stickies, Pens and a list of objects Instructions: I've started using this as a variation on the https://www.scrumalliance.org/community/articles/2014/may/title-teaching-relative-estimation-by-throwing-a-c example by Tomasz de Jastrzebiec Wykowski. The basics of it involve getting the team to discuss the relative estimation of achieving a task. I've found this really useful for new m...
    Read More
Discuss Login
Recent Comments