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Archive for the ‘Agile’ Category
  • Company Profile

    Posted by on April 28th, 2017 at 7:04 am
    Timing: it's up to you! Instructions: First and most important, it’s about working with people who, even though they may not share the agile mindset and the fundamental principles of what we are trying to promote, they do have the courage and confidence to help us realize when we have obviously departed from our own path. In “Joy at Work”, I came across another tool I found extremely useful; it simply consists of making a general profile of each person working in the company. T...
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  • The Lean-STAR Game

    Posted by on April 14th, 2017 at 8:25 am
    Timing: 15 minutes Overview: This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star. Resources: Print 10 copies per team from this Star-Connect pdf file. Steps: Form teams of 5's. Each team member is responsible to connect one leg of the star. So, the first team member will connect 1-2, the second will connect 2-3 and ...
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  • Cards Against Agility

    Posted by on February 23rd, 2017 at 6:56 am
    Cards Against Agility is based on the game Cards Against Humanity, where the former was developed at the Play 4 Agile event in Germany in February 2017. Purpose: either to develop awareness or poke fun at Agile practices, as the questions and answers can be rather irreverent. As the original game states: "Cards Against Humanity is a party game for horrible people. Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends...
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  • Simplicity in LEGO (technical practices)

    Posted by on February 20th, 2017 at 5:44 pm
    Timing: 10-15 minutes Overview: This is the initial exercise in a collection of LEGO games related to the agile technical practices. This particular exercise is generally done prior to any of the others as it's foundational for all the Agile technical practices. These exercises are designed to be approachable to everyone, not just to people who write code. They've been run with management and business people in addition to the development teams. The full set can be found at http://www.garg...
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  • Failure Memory Game

    Posted by on February 20th, 2017 at 2:38 pm
    The Failure Memory Game is is a game for learning from failures and experiencing how a team or an organisation can benefit from an open failure culture. Participants reflect on their own way, or the team's culture to handle failures, and directly experience the consequences in a safe space for experimenting and learning. Who plays, and when? This game is usually played by a group of people, preferably a team. It can be used in training or coaching context (retrospectives!) for generating ...
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  • Jeu des rôles et des responsabilités de Scrum

    Posted by on January 15th, 2017 at 3:44 am
    English version here : Scrum Roles and Responsibilities Game.     Choose "Français" in language's listTraduction du jeu Scrum Roles and Responsibilities Game de Andrew Rusling Une exécution complète du jeu   Timing : 15 minutes de jeu, 30 minutes de préparation (à réaliser une seule fois). Matériel : 32 fiches d’une couleur donnée (J’ai choisi le bleu). 7 fiches d’une autre couleur (J’ai choisi le rose). Un marqueur permanent. D...
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  • LEGO Team Building

    Posted by on December 8th, 2016 at 5:28 pm
    Timing: 90 mins Materials (per team): Blindfold LEGO set (50-90 piece set) Music you can play as participants enter the room https://vimeo.com/91818334 Game Background: The city is planning a huge architectural project, but in order to select the most qualified builder they are hosting an event that will challenge each company's ability to work quickly, efficiently and successfully under pressure. The event is a LEGO CONSTRUCTION competition! Instructions & Team Building: (...
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  • The Coffee Game

    Posted by on October 5th, 2016 at 5:14 am
    Overview: This game lets players experience the burden of being a Product Owner, backlog management and having to choose between stakeholders. Players will form a team responsible for everything related to coffee and will try to create as much business value as possible for their organisation while keeping stakeholders happy. Timing:  60 minutes Materials needed: enough room to form teams with their own space per team (pref 5 or 6 people per team) the game materials (team descri...
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  • To Plan or Not To Plan

    Posted by on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been completed, the facilitator assesses and leads discussion around the team’s work, and the teams will have a chance to compare their experiences. Timing 30min – 45min Number of participants Ideal 6 – 8, enough for two teams of...
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  • Pitfalls & Possibilities

    Posted by on August 17th, 2016 at 4:08 am
    This is a simple construct for having potentially difficult conversations about what went wrong and deciding on a plan going forward. 1. Start with a Lean Coffee format to gather the topics of conversation. 2. As the group discusses each item, capture the pitfalls and possibilities on the board using a a two column chart with horizontal line having double arrows to signify looking back and looking forward. Label the first column PITFALLS and the second POSSIBILITIES. 3. End with A...
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