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Archive for the ‘Agile’ Category
  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by on September 27th, 2017 at 12:59 am
    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good things in organisations. Copy Paste Scaling is what I see most companies do. What they do is scaling by adding Scrum Teams and as a result, they have multiple Scrum...
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  • CardUnit: A Unit Testing Simulation

    Posted by on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs and tests using playing cards. Timing: About 30 minutes. Materials: 3 decks of standard playing cards for every 8 groups of participants. Each group should have at least 4 participants, and at most 7. 5 or 6 participants per...
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  • Time-Tree-Fertilizer retro

    Posted by on July 24th, 2017 at 11:24 am
    Timing: up to 60 min. Materials: Room with flipchart or whiteboard, red, green, yellow and one more color sticky notes, markers/sharpies. Instructions: This approach to Retrospective is most effective when you look back at a longer period of time like project or release. How to run? Facilitator after setting the stage, approaches flipchart/whiteboard and draws a vertical line (in the middle). Line's starting point is approx. 1/3 from the bottom of the object. Participants are i...
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  • Decoration Kanban

    Posted by on July 2nd, 2017 at 11:18 pm
    Decoration Kanban Decoration Kanban is a game that can be played with a team to demonstrate key principles and practices of Lean. It is another variant on Jeff Patton's Paper Aeroplane game, but with a greater focus on timing metrics to seek out areas of improvement. Great for teams wanting to put theory into practice. Timing: Setup: 30 Mins Activity Time: 60 Mins Materials: Tools: For set-up: access to a printer For Activity 2 Green, 1 Blue, 1 Pink and 1 Brown marker pens 2 S...
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  • Let’s Take a Journey Retrospective

    Posted by on June 29th, 2017 at 5:26 pm
    Timing: 1 Hour Materials: Journey Line template and a white board. Instructions: Select a Time Frame to cover (for this particular retrospective it's better suited to cover longer periods of time: past release, last few iterations, etc,). Individual Reflection. Have individuals draw their journey line over the given timeframe on the template provided, annotating highs and lows (Demonstrate on Whiteboard). 5-10 minutes. Pair Share. Have each member pick a partner and share thei...
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  • The league of extraordinarily shortsighted agile superleaders retrospective

    Posted by on June 21st, 2017 at 12:31 am
    Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don't come for free. Everyone of them has a flip side. Every hero has a unique weakness. Be wary, one cannot use the pros without getting the cons. Here is the league of extraordinarily shortsighted agile superleaders. Each of them uses one of those superpowers extensively. And each of them has to pay the price... ...
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  • The kanban silly tasks gameEl juego de tareas ridículos de kanban

    Posted by on June 12th, 2017 at 7:19 am
                  In this game, you will learn and experience the lean principles and the use of the kanban board. You will experience the problems with delayed tasks and long feedback loops, frequent task switching, the possibilities of reducing different types of waste, WIP limits, and the pull principle. Timing: Expected time to run game including prep and debrief 1 hour Materials: Task cards Flip-over (Kanban board) Pa...
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  • Gameception / Abduction – The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!Gameception / Abduction– The team game that creates itself!

    Posted by on May 31st, 2017 at 8:18 am
    TL;DR Get yourself some office supplies, a pouch or box, write the game rules on a flipchart, write a couple of quests on an empty card and have fun! Time: 15 – 30 min.           People: 2- any (4-6 recommended) Good for: Explain usage of user stories and acceptance criteria/Creativitiy/Energizer/FUN! Gameception is a cooperative game of creativity and fun. We found it’s a fun way of getting people to think out of the box. Furthermore it can explain what happends when y...
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  • Scrum Events Cycle

    Posted by on May 5th, 2017 at 1:32 pm
    [caption id="" align="alignright" width="320" caption="Example Solution"][/caption] Timing: 15 minutes for short version (steps 1-4), or 25 minutes (steps 1-6). Materials:  Per team/group: Printed handout, scissors, marker pen, flip chart poster or whiteboard area. Scrum Events Cycle Handout Instructions: I've mainly used this as a Connect (4C from Back of the room) exercise, but it has also served to deepen understanding. It usually takes a group of four participants 10 min...
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  • May The 4th (Force) Be With You Retrospective

    Posted by on May 1st, 2017 at 10:34 am
    Timing: 1 - 1.5 hours for entire retrospective Materials: White board or canvas of some kind, laptop or some means of showing video clips, post it notes, pens, pieces of paper with handwritten or typed questions, bag or container to pull questions from. Instructions: see individual pieces for instructions How to run the game: see individual pieces for how to run Learning Points: see individual pieces of the retro Discussion and facilitation guidance: see individual pieces of the retro/ ...
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