Scrum Values & Roles Card Game

Timing: 20-35 minutes Overview:This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles. There are four categories of cards: roles, responsibilities, values, behaviors. The objective of the game is to distribute the responsibilities cards below the roles cards and distribute the behaviors cards below the values cards.…

The Agile Mindset Workshop

Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits For the team: After facilitating this workshop I observed teams checking their actions and values against the manifesto. They had a constant reminder in a single glance at the wall. For instance,…

Paint The Story PointЗакрась Стори Поинт

Purpose Demonstrate how planning and estimating with relative story points can benefit business to be more agile and transparent Timing Entire game usually take 60 minutes to run including debrief. 15 minutes – estimation 35 minutes – complete painting (each painiting iteration is 1 minute) 10 minutes – debrief Materials and setup: Teams should consist of 4-5 people Team should work at the table Put…

Traditional vs. Agile Approach of Managing Work

I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitioners able to recognize the differences between waterfall/ silo team structure vs. Agile/Collaborative team environment. Material – Crayons – Scissors (2…