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Archive for the ‘Agile’ Category
  • Means First, Then StatesLes moyens d’abord, les résultats après

    Posted by on February 3rd, 2014 at 8:56 am
    This exercise introduces and demonstrates the "Means First, Then States Syndrome" and the negative impact it could have on software projects' execution and/or outcomes. It also drives a meaningful discussion on what success is to software projects and what factors could lead to it (including an evaluation of the values and principles of the agile manifesto). It further emphasizes the importance of stakeholder theory and stakeholder analysis. Ce jeu introduit et illustre le syndrome « les moy...
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  • Scrum Roles and Responsibilities Game

    Posted by on January 12th, 2014 at 7:02 am
    [caption id="attachment_3480" align="alignnone" width="660" caption="A completed run of the game"][/caption]   Timing: 15 minutes to run, 30 minutes to prepare (once only). Materials: 32 Index Cards of one colour (I choose blue). 7 Index Cards of another colour (I choose pink). A permanent marker pen (i.e. sharpie). Two flip chart pieces of paper (A0 size) or large pieces of butcher’s paper. A very large desk or two desks large enough to hold the two pieces of paper....
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  • Values Advocacy

    Posted by on December 6th, 2013 at 7:32 am
    This exercise introduces and drives a meaningful discussion about the four values in the agile manifesto. Although it is a good starting point for an introductory to the agile world, the exercise could be used also to roughly assess the readiness of the participants (and eventually of their organizations) to adopt agile. I have created it as part of my university exercises and already tried it out on different students - from novices to ones with some industrial experience in agile. It wa...
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  • Three Projects, Three Experiments

    Posted by on November 20th, 2013 at 2:16 pm
    Context: This game is similar to multi-tasking game, and can be used to teach concepts like   focusing on people utilization (instead of completing projects early), continuous partial attention,  effect of lack of face to face communication, limiting Work-in-progress, etc. Acknowledgements: This is a variation of how Peter Saddington did his multi-tasking game at Agile 2013 What you need: flip charts (to note down times), stop watch, 6-8 balls. Set up: Call for 7 volunteers, 6 for ...
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  • Leadership Magic TrickLa Magie du Leadership

    Posted by on September 15th, 2013 at 6:37 am
    Timing: 3 mn or more Materials: A table or any other object that requires the collaboration of few persons to move. Instructions: The game begins by suggesting to discover what is leadership through a magic trick. Be explicit on the fact that anyone can participate. Request the participants to come close the table. Annonce that in order to prepare for the game, the table (or any object not easy to handle) should be moved to another location that you indicate in the room. Let p...
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  • Mind Reading

    Posted by on September 8th, 2013 at 12:03 pm
    Timing: takes about 40 minutes Overview: This game is for exploring team members' responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project.     Materials Needed: just regular white copy paper, enough for three pieces per person Instructions: Ask this opening question: at the start of most of your team's projects, are most of the criteria for succe...
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  • Software Kanban GameSoftware Kanban GameSoftware Kanban GameSoftware Kanban GameSoftware Kanban Game

    Posted by on August 18th, 2013 at 2:37 pm
    Timing: 2-4 hours typically 3 Overview: This is a game used for introducing Kanban to software teams in Danske Bank. It is based on the Software Development Kanban game by Christina Skaskiw (http://www.skaskiw.biz/resources.html) Learning Points: The game sets up a simple kanban board and have teams of 3-5 players go through several rounds (similar to days) in order to have work flow through the system. The game introduces concepts such as visualization of work, work in process...
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  • 99 Ballons de test

    Posted by on July 13th, 2013 at 9:21 am
    English version available here : https://tastycupcakes.org/2009/06/99-test-balloons/. This post only contains french version.Durée : 30 min Matériel pour chaque équipe : 20-30 ballons par équipe du papier des règles des ciseaux des marqueurs Instructions : Commencez par montrer aux équipes un ballon que vous souhaitez créer (ou dessinez-en un). Le ballon a un visage constitué de deux yeux ronds, un nez triangulaire, et d'une bouche en demi-cercle. Sans...
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  • The Penny Game

    Posted by on May 4th, 2013 at 6:32 am
    This is a theory of constraints based game that I am in no way attempting to claim credit for. I just wanted a link where I could point people to Timing: 20-30 minutes Materials: A minimum of 10 people A bag of 20 small coins A flipchart to record the scores Instructions: 4 people are to be workers, seated at a table Each "worker" will have a "manager" stand behind them with a timing device (stopwatch or smart phone) Two extra non-workers will also be stood around th...
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  • E.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregorE.W.A.N. McGregor

    Posted by on April 25th, 2013 at 3:06 pm
    This exercise is actually "Exercise Without A Name" - hence its name "E.W.A.N." The reason for this is, after the 14 of us finished brainstorming the creation of this game at Agile Coach Camp Netherlands 2012, we came to the conclusion that this game could not be given a name, as doing so would transmit its intention, and thereby reducing its impact.  See, this "Exercise Without A Name" started out as a desire to name, and reveal, the "elephant in the room". Of course, if the word "elephant"...
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