Overview: This game lets players experience the burden of being a Product Owner, backlog management and having to choose between stakeholders. Players will form a team responsible for everything related to coffee and will try to create as much business value as possible for their organisation while keeping stakeholders happy.
Timing: 60 minutes
Materials needed:
- enough room to form teams with their own space
- per team (pref 5 or 6 people per team) the game materials (team description, role description, userstory cards, scorecard and 1 dice)
- some candy to be used as reward/bonus for example bag of mixed chocolate minis. It’s more fun and perhaps provides some nice insights if some of the rewards can be shared (like M&M’s and Rolo’s) and some can’t be shared easily (Mars,Nuts).
- visible timing device
Instructions:
Facilitators guide is in the game materials provided. The facilitator explains the games, runs 3 rounds of backlog refinement and sprinting as well as keeping and comparing scores between teams 🙂 . Between every sprint the teams can do a retrospective to improve and the facilitator can use this to teach concepts touched by this game.
Learning Points:
- Basics of backlog prioritizing
- It’s smart to have some sort of business value model as guide to base your backlog ordening on
- Refinement doesnt need to be perfect right away and isn’t a one time thing. Timebox, start and keep refining as you go
- How do you keep stakeholders happy while adding as much business value as possible
- …
Materials download:
English version v1.1 (20161208)
- simplified some of the stories and their dependecies
- enhanced layout of the storycards, improved font & color for story ID and extra remarks on card
- seperated handout/facilitators guide/presenter slides
Hello Sudheer,
About the backlog refinement: The teams get their user stories for the first round (there are additional user stories for round 2 and 3, which you’ll hand out in round 2 and 3).
The teams don’t break down the user stories, they have a look at them and prioritize them.
So with example steps:
1. you hand out the user stories to the team
2. the team discusses and decides which story has the highest priority, which one is second, etc.
Project A is the same as Project Mgr A, Project B is the same as Project Mgr B, you’re totally right.
Feel free to ask if you have any question.
I have a quick question around the backlog grooming step.
Are the teams expected to look at story samples ( round 1) and break down the stories into new ones?
Please could you guide with examples step on how to run the grooming part?
Also , not sure of the title Project A and project B . Is that supposed to be Project Mgr A and project Mgr B?
@DUO Agilityteam, seems to be working for me now as well, maybe it was a blip with Dropbox 🙂
Adrian, we checked both download links (dutch & english) and they seem to work ok? (both get you to download a zip file from dropbox with several files in there)
@DUO Agilityteam, I can’t access the instructions any more, could you re-upload them?
Thank You. I have tested the game at the local college and my students loved it 🙂
Hello Danette, we have translated the game to English. It’s now up for download in the game description.
This sounds like a really great game. As soon as this is available in English, I will definetely give this a go with my teams. I might even attempt the translation myself 😉