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Timing: 30 mins

Ingredients:

  • 2 opposite facing white boards or flip charts
  • Markers
  • 10-20 clue cards

Directions:

Divide participants in to two teams. One by one, each team member faces off against a member of the opposing team. Both are simultaneously shown the card and immediately start drawing pictures which suggest the word or phrase on a card (see learning points for examples of categories to draw). The pictures cannot contain any numbers or letters. The team members try to guess what the drawing is intended to represent. The team that first guesses correctly, wins a point. This continues until all team members have had a turn or until all the cards have been used.

Learning Points:

  • This is a fun and competitive way to review materials.
  • Examples of categories to draw: UML models, agile values and principles, roles on a project, design patterns, etc.

Posted by Don McGreal

Timing: 30 mins

Ingredients:

  • 2 opposite facing white boards or flip charts
  • Markers
  • 10-20 clue cards

Directions:

Divide participants in to two teams. One by one, each team member faces off against a member of the opposing team. Both are simultaneously shown the card and immediately start drawing pictures which suggest the word or phrase on a card (see learning points for examples of categories to draw). The pictures cannot contain any numbers or letters. The team members try to guess what the drawing is intended to represent. The team that first guesses correctly, wins a point. This continues until all team members have had a turn or until all the cards have been used.

Learning Points:

  • This is a fun and competitive way to review materials.
  • Examples of categories to draw: UML models, agile values and principles, roles on a project, design patterns, etc.

Posted by Don McGreal

Timing: 30 mins

Ingredients:

  • 2 opposite facing white boards or flip charts
  • Markers
  • 10-20 clue cards

Directions:

Divide participants in to two teams. One by one, each team member faces off against a member of the opposing team. Both are simultaneously shown the card and immediately start drawing pictures which suggest the word or phrase on a card (see learning points for examples of categories to draw). The pictures cannot contain any numbers or letters. The team members try to guess what the drawing is intended to represent. The team that first guesses correctly, wins a point. This continues until all team members have had a turn or until all the cards have been used.

Learning Points:

  • This is a fun and competitive way to review materials.
  • Examples of categories to draw: UML models, agile values and principles, roles on a project, design patterns, etc.

Posted by Don McGreal

Время: 30 минут

Материалы:

  • 2 доски одна напротив другой
  • Маркеры
  • 10-20 карточек

Правила:

Разделите участников на две команды. Члены одной команды по очереди противостоят представителю соперников. Обоим участникам одновременно показывают карточку, и они сразу начинают рисовать на доске, стараясь изобразить слово или фразу на карточке (см. примеры категорий в разделе Выводы). Изображения не должны содержать ни цифр ни букв. Остальные участники должны угадать, что изображено на рисунке. Команда, угадавшая первой, получает одно очко. Повторяйте, пока не закончатся все карточки или не побывают у доски все участники.

Выводы:

  • Это веселый и соревновательный способ изучения материала.
  • Примеры категорий для рисования: UML модели, Agile ценности и принципы, роли в проекте, шаблоны проектирования, и т.д.

Опубликовано Don McGreal
Перевод Tatyana Yanush

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