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Posts Tagged ‘product management’
  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by David Kane on January 29th, 2016 at 11:01 am
    How should organizations prioritize work in the face of conflicting goals and metrics? Help more people? Minimize delays? Prosecute more crimes? Lower costs? In this game participants will experience a dice-based simulation that has been created to explore these questio...
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  • Weekend Escape an agile backlog management game

    Posted by Andrew Rusling on May 26th, 2015 at 2:58 am
    Timing:  20 minutes to prepare plus 30 minutes for Standard version, or 75 to 90 minutes for Extended Version Overview: Small teams collaborate to order a backlog with a specific business goal in mind. Once the team has produced their backlog, they review the output of...
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  • MyToy : An Agile Product Development Game

    Posted by Matthias Jouan on April 28th, 2015 at 1:16 pm
    Timing: 2 to 3 hours Overview: An Agile product development simulation game with LEGO®, Scrum, story maps, experiments, etc. This game tries to cover an entire product development process, the Agile way, and is designed for a single team of 4 to 6 people. The team wi...
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  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • Impact & Effort Matrix

    Posted by Luke Hohmann on July 5th, 2011 at 2:55 pm
    This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement....
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  • Prune the Product Tree

    Posted by Luke Hohmann on June 17th, 2011 at 4:07 pm
    Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board – the tree – needs to be tailored for each product. In this example, we describe the...
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  • Speed Boat

    Posted by Luke Hohmann on June 17th, 2011 at 11:30 am
    Timing: 1 hour Ingredients: A group of customers with complaints. Players (5..8 recommended): Product Manager / Product Owner Customers Directions: The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed bo...
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  • We Played InnovationGames to Plan TastyCupcakes.org

    Posted by Michael Sahota on May 3rd, 2011 at 7:58 pm
    At Agile Games 2011 in Boston (not to be confused with the other Agile Games conference - Play4Agile in Germany), yours truly got to act as the Product Owner for TastyCupcakes.org and get community input on what features we need to develop. On the one hand, this is a c...
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  • Sustaining Agility

    Posted by Michael Sahota on April 15th, 2011 at 4:40 am
    Learning Objective: Participants experience the attraction of short-term thinking and feel the long-term consequences. When to use this game: Play this game to understand the importance of investment in sustainable development practices. Time: 90-110 minutes Descriptio...
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  • The Backlog is in the Eye of the Beholder

    Posted by Mike McCullough on July 3rd, 2010 at 8:37 pm
    The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing work without prioritizing. ...
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