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Posts Tagged ‘Management’
  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by Craig Strong on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customi...
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  • New Kanban simulation game “Featureban”

    Posted by Mike Burrows on September 12th, 2014 at 6:33 am
    Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (the...
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  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • Means First, Then States

    Posted by Stavros Stavru on February 3rd, 2014 at 8:56 am
    This exercise introduces and demonstrates the “Means First, Then States Syndrome” and the negative impact it could have on software projects’ execution and/or outcomes. It also drives a meaningful discussion on what success is to software projects and ...
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  • The risk is in the blocks!

    Posted by mike@leanintuit.com on April 28th, 2013 at 3:27 pm
    If you have a team who needs to learn about risk management and conducting risk assessments, they will have some fun with this game. ...
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  • The Domino Effect

    Posted by Don McGreal on September 12th, 2012 at 6:29 pm
    Demonstrate the effect unrealistic timelines has on team dynamics with this fun domino stacking game....
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  • Coaching Skills Dojo

    Posted by Michael Sahota on April 19th, 2011 at 5:52 am
    Learning Objective: Participants practices three fundamental coaching skills: observing, listening and questioning. When to use this game: Play this game to become improve interpersonal coaching and communication skills. Time: 90 minutes Description: First partcipants...
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  • Sustaining Agility

    Posted by Michael Sahota on April 15th, 2011 at 4:40 am
    Learning Objective: Participants experience the attraction of short-term thinking and feel the long-term consequences. When to use this game: Play this game to understand the importance of investment in sustainable development practices. Time: 90-110 minutes Descriptio...
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