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Posts Tagged ‘learning’
  • Marshmallow Challenge

    Posted by Michael Sahota on November 8th, 2010 at 12:39 pm
    Marshmallow Challenge (45 min) helps players understand the benefits of evolutionary design....
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  • Pocket-sized Principles

    Posted by Don McGreal on January 24th, 2010 at 6:45 pm
    This is a great exercise to better communicate the twelve principles behind the Agile Manifesto. In their existing form, it is challenging for people to read and understand each principle and, just as importantly, to easily refer to them later....
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  • Question Game

    Posted by Don McGreal on June 20th, 2009 at 3:03 pm
    The Question Game is a classroom exercise for reinforcing concepts....
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  • Picture Me

    Posted by Don McGreal on June 20th, 2009 at 3:02 pm
    Picture Me is a classroom technique for reinforcing learning points....
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  • Alphabet Game

    Posted by Don McGreal on June 20th, 2009 at 3:00 pm
    The Alphabet Game is a classroom exercise for reinforcing concepts in and interactive way...
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