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Posts Tagged ‘Communication’
  • Penny Flow

    Posted by Sean Robinson on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I’ve seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons....
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  • Scrumble – an Agile board game

    Posted by Romain Trocherie on February 9th, 2015 at 12:13 pm
    Agility is completely new to you? Skeptical about applying Scrum for your project? Feel like challenging your team? Get ready to Scrumble! Developing Agile strengths and values through a fun simulation of Scrum Scrumble allows to highlight many issues that team members ...
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  • The Newlywed Game

    Posted by Jason Little on August 9th, 2014 at 3:22 pm
    Timing: 15 – 30 minutes, depending on the ensuing discussion! Overview: This is a game about setting expectations.  That can be setting expectations between a coach and a team, or between a new product owner and new scrum master.  The point is to make getting to...
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  • Epic bedtime story

    Posted by Hugo Emond on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed s...
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  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • (Français) 99 Ballons de test

    Posted by Chris Deniaud on July 13th, 2013 at 9:21 am
    English version available here : http://tastycupcakes.org/2009/06/99-test-balloons/. This post only contains french version....
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  • Balloon Animals

    Posted by Paul Goddard on October 23rd, 2012 at 4:05 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: Unspecified, but allow up to 20-30 mins for balloon making and debrief Materials: Download and print the attached for one or more of the balloon animal shaping instruct...
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  • One Word Storytelling

    Posted by Paul Goddard on March 27th, 2012 at 8:28 am
    Teams collaborate to make a story by only speaking one word at a time. Nobody knows what the story will look like at the start, and it changes based on peoples own input....
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  • Nobody’s Perfct

    Posted by Tim Yevgrashyn on February 28th, 2012 at 3:46 pm
    This game is aimed to learn from failing. Just imagine you are on the Daily Standup meeting. Each player brings his issues to the team and also trying to solve issues that are already open. You will be surprised by patterns of collaborative work and the power of solvi...
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  • Agile Game Incubator Online

    Posted by Luke Hohmann on July 12th, 2011 at 2:28 pm
    Communicating complex problems can be difficult. How do you get others to realize the intricacy of the issue? Do they know the restraints involved in solving it? What can you do to help them recognize the importance of the situation? One unique way of explaining aspects...
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